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VideoCommon: enhance hi res texture support by having exact matches be picked before wildcard matches. Additionally, add the ability to ignore the texture hash portion of the texture name when loading a hi res texture
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@ -221,20 +221,29 @@ std::string HiresTexture::GenBaseName(TextureInfo& texture_info, bool dump)
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const auto texture_name_details = texture_info.CalculateTextureName();
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// try to match a wildcard template
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if (!dump)
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{
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const std::string texture_name =
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fmt::format("{}_${}", texture_name_details.base_name, texture_name_details.format_name);
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if (s_textureMap.find(texture_name) != s_textureMap.end())
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return texture_name;
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}
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// else generate the complete texture
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// look for an exact match first
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const std::string full_name = texture_name_details.GetFullName();
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if (dump || s_textureMap.find(full_name) != s_textureMap.end())
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return full_name;
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// else try and find a wildcard
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if (!dump)
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{
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// Single wildcard ignoring the tlut hash
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const std::string texture_name_single_wildcard_tlut =
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fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
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texture_name_details.format_name);
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if (s_textureMap.find(texture_name_single_wildcard_tlut) != s_textureMap.end())
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return texture_name_single_wildcard_tlut;
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// Single wildcard ignoring the texture hash
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const std::string texture_name_single_wildcard_tex =
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fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
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texture_name_details.format_name);
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if (s_textureMap.find(texture_name_single_wildcard_tex) != s_textureMap.end())
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return texture_name_single_wildcard_tex;
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}
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return "";
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}
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