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XInput2: Handle mouse centering hotkey.
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@ -15,6 +15,8 @@
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#include "Common/StringUtil.h"
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#include "Core/Host.h"
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// This is an input plugin using the XInput 2.0 extension to the X11 protocol,
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// loosely based on the old XLib plugin. (Has nothing to do with the XInput
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// API on Windows.)
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@ -209,30 +211,44 @@ KeyboardMouse::~KeyboardMouse()
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}
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// Update the mouse cursor controls
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void KeyboardMouse::UpdateCursor()
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void KeyboardMouse::UpdateCursor(bool should_center_mouse)
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{
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double root_x, root_y, win_x, win_y;
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Window root, child;
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// unused-- we're not interested in button presses here, as those are
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// updated using events
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XIButtonState button_state;
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XIModifierState mods;
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XIGroupState group;
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XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x,
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&win_y, &button_state, &mods, &group);
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free(button_state.mask);
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XWindowAttributes win_attribs;
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XGetWindowAttributes(m_display, m_window, &win_attribs);
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const auto win_width = std::max(win_attribs.width, 1);
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const auto win_height = std::max(win_attribs.height, 1);
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if (should_center_mouse)
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{
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win_x = win_width / 2;
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win_y = win_height / 2;
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XIWarpPointer(m_display, pointer_deviceid, None, m_window, 0.0, 0.0, 0, 0, win_x, win_y);
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g_controller_interface.SetMouseCenteringRequested(false);
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}
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else
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{
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// unused-- we're not interested in button presses here, as those are
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// updated using events
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XIButtonState button_state;
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XIModifierState mods;
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XIGroupState group;
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XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x,
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&win_y, &button_state, &mods, &group);
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free(button_state.mask);
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}
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const auto window_scale = g_controller_interface.GetWindowInputScale();
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// the mouse position as a range from -1 to 1
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m_state.cursor.x = (win_x / std::max(win_attribs.width, 1) * 2 - 1) * window_scale.x;
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m_state.cursor.y = (win_y / std::max(win_attribs.height, 1) * 2 - 1) * window_scale.y;
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m_state.cursor.x = (win_x / win_width * 2 - 1) * window_scale.x;
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m_state.cursor.y = (win_y / win_height * 2 - 1) * window_scale.y;
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}
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void KeyboardMouse::UpdateInput()
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@ -318,8 +334,10 @@ void KeyboardMouse::UpdateInput()
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m_state.axis.y /= MOUSE_AXIS_SMOOTHING + 1.0f;
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// Get the absolute position of the mouse pointer
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if (mouse_moved)
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UpdateCursor();
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const bool should_center_mouse =
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g_controller_interface.IsMouseCenteringRequested() && Host_RendererHasFocus();
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if (mouse_moved || should_center_mouse)
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UpdateCursor(should_center_mouse);
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// KeyRelease and FocusOut events are sometimes not received.
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// Cycling Alt-Tab and landing on the same window results in a stuck "Alt" key.
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@ -108,7 +108,7 @@ private:
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private:
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void SelectEventsForDevice(XIEventMask* mask, int deviceid);
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void UpdateCursor();
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void UpdateCursor(bool should_center_mouse);
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public:
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void UpdateInput() override;
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