VideoCommon: remove VertexShaderManager functions instead preferring the direct freelook camera methods

This commit is contained in:
iwubcode
2020-04-26 16:40:25 -05:00
parent 5bd7cc8bac
commit e125c61d47
4 changed files with 21 additions and 43 deletions

View File

@ -29,10 +29,6 @@ public:
static void SetProjectionChanged();
static void SetMaterialColorChanged(int index);
static void TranslateView(float x, float y, float z = 0.0f);
static void RotateView(float x, float y, float z);
static void ResetView();
static void SetVertexFormat(u32 components);
static void SetTexMatrixInfoChanged(int index);
static void SetLightingConfigChanged();