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VideoCommon: remove VertexShaderManager functions instead preferring the direct freelook camera methods
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@ -29,10 +29,6 @@ public:
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static void SetProjectionChanged();
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static void SetMaterialColorChanged(int index);
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static void TranslateView(float x, float y, float z = 0.0f);
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static void RotateView(float x, float y, float z);
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static void ResetView();
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static void SetVertexFormat(u32 components);
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static void SetTexMatrixInfoChanged(int index);
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static void SetLightingConfigChanged();
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