treewide: convert GPLv2+ license info to SPDX tags

SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
This commit is contained in:
Pierre Bourdon
2021-07-05 03:22:19 +02:00
parent 2409d30f5c
commit e149ad4f0a
1677 changed files with 1678 additions and 3354 deletions

View File

@ -1,6 +1,5 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Android/Android.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"

View File

@ -1,6 +1,5 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/ControllerInterface.h"

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/CoreDevice.h"

View File

@ -1,6 +1,5 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/DInput/DInput.h"

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <limits>

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
{DIK_A, "A"}, {DIK_B, "B"}, {DIK_C, "C"}, {DIK_D, "D"}, {DIK_E, "E"}, {DIK_F, "F"}, {DIK_G, "G"},
{DIK_H, "H"}, {DIK_I, "I"}, {DIK_J, "J"}, {DIK_K, "K"}, {DIK_L, "L"}, {DIK_M, "M"},

View File

@ -1,6 +1,5 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cwchar>
#include <unordered_set>

View File

@ -1,6 +1,5 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"

View File

@ -1,6 +1,5 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"

View File

@ -1,6 +1,5 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
/*
* The OS X Force Feedback API is very similar to the DirectInput API,

View File

@ -1,6 +1,5 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/OSX/OSXJoystick.h"

View File

@ -1,6 +1,5 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>

View File

@ -1,6 +1,5 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"

View File

@ -1,6 +1,5 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Quartz/QuartzKeyboardAndMouse.h"

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/SDL/SDL.h"

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <sstream>

View File

@ -1,6 +1,5 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef ANDROID
#include <jni/AndroidCommon/IDCache.h>

View File

@ -1,6 +1,5 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Wiimote/WiimoteController.h"

View File

@ -1,6 +1,5 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Win32/Win32.h"

View File

@ -1,6 +1,5 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/XInput/XInput.h"

View File

@ -1,6 +1,5 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
// However, unlike XAudio2 they have not made the API incompatible - so we just

View File

@ -1,6 +1,5 @@
// Copyright 2013 Max Eliaser
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wregister"

View File

@ -1,6 +1,5 @@
// Copyright 2013 Max Eliaser
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
// See XInput2.cpp for extensive documentation.

View File

@ -1,6 +1,5 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <cstring>

View File

@ -1,6 +1,5 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once