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Missed a critical section.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7295 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -249,7 +249,7 @@ struct SDSP
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volatile u16 mbox[2][2];
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// Mutex protecting the mailbox.
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std::mutex g_CriticalSection;
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//std::mutex g_CriticalSection;
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// Accelerator / DMA / other hardware registers. Not GPRs.
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u16 ifx_regs[256];
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@ -96,7 +96,7 @@ void BPWritten(const BPCmd& bp)
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//}
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// FIXME: Hangs load-state, but should fix graphic-heavy games state loading
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//s_bpCritical.Enter();
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//std::lock_guard<std::mutex> lk(s_bpCritical);
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// BEGIN ZTP SPEEDUP HACK CHANGES
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// This hunk of code disables the usual pipeline flush for certain BP Writes
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@ -631,9 +631,6 @@ void BPWritten(const BPCmd& bp)
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break;
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}
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}
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// FIXME: Hangs load-state, but should fix graphic-heavy games state loading
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//s_bpCritical.Leave();
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}
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}
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@ -1224,7 +1224,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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#else
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if (g_ActiveConfig.bDumpFrames)
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{
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s_criticalScreenshot.Enter();
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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std::string movie_file_name;
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w = dst_rect.GetWidth();
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h = dst_rect.GetHeight();
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@ -1256,7 +1256,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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}
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delete[] data;
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s_criticalScreenshot.Leave();
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}
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else
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{
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