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osx: only use accelerated backends
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@ -48,7 +48,7 @@ bool cInterfaceAGL::Create(void *&window_handle)
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NSRect size;
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NSUInteger style = NSMiniaturizableWindowMask;
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NSOpenGLPixelFormatAttribute attr[4] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, 0 };
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NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAAccelerated, 0 };
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NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
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initWithAttributes: attr];
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if (fmt == nil) {
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