VideoCommon/PixelEngine: Passthrough system instance in constructor

Simplifies the interface in terms of usage
This commit is contained in:
Lioncache
2023-12-22 13:54:24 -05:00
parent b1438c224f
commit e539dbba4c
5 changed files with 34 additions and 27 deletions

View File

@ -30,6 +30,10 @@ enum
INT_CAUSE_PE_FINISH = 0x400, // GP Finished
};
PixelEngineManager::PixelEngineManager(Core::System& system) : m_system{system}
{
}
void PixelEngineManager::DoState(PointerWrap& p)
{
p.Do(m_z_conf);
@ -49,7 +53,7 @@ void PixelEngineManager::DoState(PointerWrap& p)
p.Do(m_signal_finish_interrupt);
}
void PixelEngineManager::Init(Core::System& system)
void PixelEngineManager::Init()
{
m_control.hex = 0;
m_z_conf.hex = 0;
@ -68,7 +72,7 @@ void PixelEngineManager::Init(Core::System& system)
m_signal_finish_interrupt = false;
m_event_type_set_token_finish =
system.GetCoreTiming().RegisterEvent("SetTokenFinish", SetTokenFinish_OnMainThread_Static);
m_system.GetCoreTiming().RegisterEvent("SetTokenFinish", SetTokenFinish_OnMainThread_Static);
}
void PixelEngineManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
@ -171,11 +175,10 @@ void PixelEngineManager::UpdateInterrupts()
void PixelEngineManager::SetTokenFinish_OnMainThread_Static(Core::System& system, u64 userdata,
s64 cycles_late)
{
system.GetPixelEngine().SetTokenFinish_OnMainThread(system, userdata, cycles_late);
system.GetPixelEngine().SetTokenFinish_OnMainThread(userdata, cycles_late);
}
void PixelEngineManager::SetTokenFinish_OnMainThread(Core::System& system, u64 userdata,
s64 cycles_late)
void PixelEngineManager::SetTokenFinish_OnMainThread(u64 userdata, s64 cycles_late)
{
std::unique_lock<std::mutex> lk(m_token_finish_mutex);
m_event_raised = false;
@ -202,7 +205,7 @@ void PixelEngineManager::SetTokenFinish_OnMainThread(Core::System& system, u64 u
// Raise the event handler above on the CPU thread.
// m_token_finish_mutex must be locked.
// THIS IS EXECUTED FROM VIDEO THREAD
void PixelEngineManager::RaiseEvent(Core::System& system, int cycles_into_future)
void PixelEngineManager::RaiseEvent(int cycles_into_future)
{
if (m_event_raised)
return;
@ -211,7 +214,7 @@ void PixelEngineManager::RaiseEvent(Core::System& system, int cycles_into_future
CoreTiming::FromThread from = CoreTiming::FromThread::NON_CPU;
s64 cycles = 0; // we don't care about timings for dual core mode.
if (!system.IsDualCoreMode() || system.GetFifo().UseDeterministicGPUThread())
if (!m_system.IsDualCoreMode() || m_system.GetFifo().UseDeterministicGPUThread())
{
from = CoreTiming::FromThread::CPU;
@ -219,13 +222,12 @@ void PixelEngineManager::RaiseEvent(Core::System& system, int cycles_into_future
// games time to setup any interrupt state
cycles = std::max(500, cycles_into_future);
}
system.GetCoreTiming().ScheduleEvent(cycles, m_event_type_set_token_finish, 0, from);
m_system.GetCoreTiming().ScheduleEvent(cycles, m_event_type_set_token_finish, 0, from);
}
// SetToken
// THIS IS EXECUTED FROM VIDEO THREAD
void PixelEngineManager::SetToken(Core::System& system, const u16 token, const bool interrupt,
int cycles_into_future)
void PixelEngineManager::SetToken(const u16 token, const bool interrupt, int cycles_into_future)
{
DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: {:04x})", token);
@ -234,12 +236,12 @@ void PixelEngineManager::SetToken(Core::System& system, const u16 token, const b
m_token_pending = token;
m_token_interrupt_pending |= interrupt;
RaiseEvent(system, cycles_into_future);
RaiseEvent(cycles_into_future);
}
// SetFinish
// THIS IS EXECUTED FROM VIDEO THREAD (BPStructs.cpp) when a new frame has been drawn
void PixelEngineManager::SetFinish(Core::System& system, int cycles_into_future)
void PixelEngineManager::SetFinish(int cycles_into_future)
{
DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Set Finish");
@ -247,7 +249,7 @@ void PixelEngineManager::SetFinish(Core::System& system, int cycles_into_future)
m_finish_interrupt_pending |= true;
RaiseEvent(system, cycles_into_future);
RaiseEvent(cycles_into_future);
}
} // namespace PixelEngine