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VideoCommon/PixelEngine: Passthrough system instance in constructor
Simplifies the interface in terms of usage
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@ -380,7 +380,7 @@ bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
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auto& command_processor = system.GetCommandProcessor();
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command_processor.Init();
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system.GetFifo().Init();
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system.GetPixelEngine().Init(system);
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system.GetPixelEngine().Init();
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BPInit();
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VertexLoaderManager::Init();
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system.GetVertexShaderManager().Init();
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