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Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
This avoids conflict with the icache hack. codehandleronly.s does not actually use the gameid, so it shouldn't matter.
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@ -154,8 +154,9 @@ bool InstallCodeHandler()
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// Turn off Pause on start
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Memory::Write_U32(0, 0x80002774);
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// Write the Game ID into the location expected by WiiRD
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Memory::WriteBigEData(Memory::GetPointer(0x80000000), 0x80001800, 6);
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// Write a magic value to 'gameid' (codehandleronly does not actually read this).
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// For the purpose of this, see HLEGeckoCodehandler.
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Memory::Write_U32(0xd01f1bad, 0x80001800);
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// Create GCT in memory
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Memory::Write_U32(0x00d0c0de, codelist_location);
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@ -279,10 +280,7 @@ void RunCodeHandler()
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats && active_codes.size() > 0)
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{
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u8 *gameId = Memory::GetPointer(0x80000000);
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u8 *wiirdId = Memory::GetPointer(0x80001800);
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if (!code_handler_installed || memcmp(gameId, wiirdId, 6))
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if (!code_handler_installed || Memory::Read_U32(0x80001800) - 0xd01f1bad > 5)
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code_handler_installed = InstallCodeHandler();
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if (code_handler_installed)
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