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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Merge pull request #3170 from spxtr/pipes
Implemented GC Controller inputs via named pipes.
This commit is contained in:
commit
e76b1f2d56
@ -541,6 +541,11 @@ if(ENABLE_EVDEV)
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endif()
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endif()
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if(UNIX)
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message("Using named pipes as controller inputs")
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add_definitions(-DUSE_PIPES=1)
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endif()
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########################################
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# Setup include directories (and make sure they are preferred over the Externals)
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#
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@ -75,6 +75,7 @@
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#define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
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#define THEMES_DIR "Themes"
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#define ANAGLYPH_DIR "Anaglyph"
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#define PIPES_DIR "Pipes"
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// Filenames
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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@ -790,6 +790,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
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s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
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s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
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s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
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s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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@ -41,6 +41,7 @@ enum {
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D_LOGS_IDX,
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D_MAILLOGS_IDX,
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D_THEMES_IDX,
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D_PIPES_IDX,
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F_DOLPHINCONFIG_IDX,
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F_DEBUGGERCONFIG_IDX,
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F_LOGGERCONFIG_IDX,
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@ -42,6 +42,10 @@ if(LIBEVDEV_FOUND AND LIBUDEV_FOUND)
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set(LIBS ${LIBS} ${LIBEVDEV_LIBRARY} ${LIBUDEV_LIBRARY})
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endif()
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if(UNIX)
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set(SRCS ${SRCS} ControllerInterface/Pipes/Pipes.cpp)
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endif()
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if(SDL_FOUND OR SDL2_FOUND)
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set(SRCS ${SRCS} ControllerInterface/SDL/SDL.cpp)
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if (SDL2_FOUND)
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@ -29,6 +29,9 @@
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#ifdef CIFACE_USE_EVDEV
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#include "InputCommon/ControllerInterface/evdev/evdev.h"
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#endif
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#ifdef CIFACE_USE_PIPES
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#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
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#endif
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using namespace ciface::ExpressionParser;
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@ -75,6 +78,9 @@ void ControllerInterface::Initialize(void* const hwnd)
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#ifdef CIFACE_USE_EVDEV
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ciface::evdev::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_PIPES
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ciface::Pipes::Init(m_devices);
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#endif
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m_is_init = true;
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}
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@ -38,6 +38,9 @@
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#if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV)
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#define CIFACE_USE_EVDEV
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#endif
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#if defined(USE_PIPES)
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#define CIFACE_USE_PIPES
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#endif
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//
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// ControllerInterface
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180
Source/Core/InputCommon/ControllerInterface/Pipes/Pipes.cpp
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180
Source/Core/InputCommon/ControllerInterface/Pipes/Pipes.cpp
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@ -0,0 +1,180 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <cstdlib>
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#include <fcntl.h>
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#include <iostream>
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#include <map>
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#include <string>
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#include <unistd.h>
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#include <vector>
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#include <sys/stat.h>
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
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namespace ciface
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{
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namespace Pipes
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{
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static const std::array<std::string, 12> s_button_tokens
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{{
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"A",
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"B",
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"X",
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"Y",
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"Z",
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"START",
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"L",
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"R",
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"D_UP",
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"D_DOWN",
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"D_LEFT",
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"D_RIGHT"
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}};
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static const std::array<std::string, 2> s_shoulder_tokens
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{{
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"L",
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"R"
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}};
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static const std::array<std::string, 2> s_axis_tokens
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{{
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"MAIN",
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"C"
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}};
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void Init(std::vector<Core::Device*>& devices)
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{
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// Search the Pipes directory for files that we can open in read-only,
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// non-blocking mode. The device name is the virtual name of the file.
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File::FSTEntry fst;
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int found = 0;
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std::string dir_path = File::GetUserPath(D_PIPES_IDX);
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if (!File::Exists(dir_path))
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return;
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fst = File::ScanDirectoryTree(dir_path, false);
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if (!fst.isDirectory)
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return;
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for (unsigned int i = 0; i < fst.size; ++i)
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{
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const File::FSTEntry& child = fst.children[i];
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if (child.isDirectory)
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continue;
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int fd = open(child.physicalName.c_str(), O_RDONLY | O_NONBLOCK);
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if (fd < 0)
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continue;
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devices.push_back(new PipeDevice(fd, child.virtualName, found++));
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}
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}
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PipeDevice::PipeDevice(int fd, const std::string& name, int id)
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: m_fd(fd), m_name(name), m_id(id)
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{
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for (const auto& tok : s_button_tokens)
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{
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PipeInput* btn = new PipeInput("Button " + tok);
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AddInput(btn);
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m_buttons[tok] = btn;
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}
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for (const auto& tok : s_shoulder_tokens)
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{
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AddAxis(tok, 0.0);
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}
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for (const auto& tok : s_axis_tokens)
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{
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AddAxis(tok + " X", 0.5);
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AddAxis(tok + " Y", 0.5);
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}
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}
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PipeDevice::~PipeDevice()
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{
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close(m_fd);
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}
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void PipeDevice::UpdateInput()
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{
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// Read any pending characters off the pipe. If we hit a newline,
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// then dequeue a command off the front of m_buf and parse it.
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char buf[32];
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ssize_t bytes_read = read(m_fd, buf, sizeof buf);
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while (bytes_read > 0)
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{
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m_buf.append(buf, bytes_read);
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bytes_read = read(m_fd, buf, sizeof buf);
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}
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std::size_t newline = m_buf.find("\n");
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std::size_t erase_until = 0;
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while (newline != std::string::npos)
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{
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std::string command = m_buf.substr(0, newline);
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ParseCommand(command);
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erase_until = newline + 1;
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newline = m_buf.find("\n", erase_until);
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}
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m_buf.erase(0, erase_until);
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}
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void PipeDevice::AddAxis(const std::string& name, double value)
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{
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// Dolphin uses separate axes for left/right, which complicates things.
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PipeInput* ax_hi = new PipeInput("Axis " + name + " +");
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ax_hi->SetState(value);
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PipeInput* ax_lo = new PipeInput("Axis " + name + " -");
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ax_lo->SetState(value);
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m_axes[name + " +"] = ax_hi;
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m_axes[name + " -"] = ax_lo;
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AddAnalogInputs(ax_lo, ax_hi);
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}
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void PipeDevice::SetAxis(const std::string& entry, double value)
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{
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value = MathUtil::Clamp(value, 0.0, 1.0);
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double hi = std::max(0.0, value - 0.5) * 2.0;
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double lo = (0.5 - std::min(0.5, value)) * 2.0;
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auto search_hi = m_axes.find(entry + " +");
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if (search_hi != m_axes.end())
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search_hi->second->SetState(hi);
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auto search_lo = m_axes.find(entry + " -");
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if (search_lo != m_axes.end())
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search_lo->second->SetState(lo);
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}
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void PipeDevice::ParseCommand(const std::string& command)
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{
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std::vector<std::string> tokens;
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SplitString(command, ' ', tokens);
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if (tokens.size() < 2 || tokens.size() > 4)
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return;
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if (tokens[0] == "PRESS" || tokens[0] == "RELEASE")
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{
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auto search = m_buttons.find(tokens[1]);
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if (search != m_buttons.end())
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search->second->SetState(tokens[0] == "PRESS" ? 1.0 : 0.0);
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}
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else if (tokens[0] == "SET")
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{
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if (tokens.size() == 3)
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{
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double value = strtod(tokens[2].c_str(), nullptr);
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SetAxis(tokens[1], (value / 2.0) + 0.5);
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}
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else
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{
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double x = strtod(tokens[2].c_str(), nullptr);
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double y = strtod(tokens[3].c_str(), nullptr);
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SetAxis(tokens[1] + " X", x);
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SetAxis(tokens[1] + " Y", y);
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}
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}
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}
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}
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}
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65
Source/Core/InputCommon/ControllerInterface/Pipes/Pipes.h
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65
Source/Core/InputCommon/ControllerInterface/Pipes/Pipes.h
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@ -0,0 +1,65 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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{
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namespace Pipes
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{
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// To create a piped controller input, create a named pipe in the
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// Pipes directory and write commands out to it. Commands are separated
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// by a newline character, with spaces separating command tokens.
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// Command syntax is as follows, where curly brackets are one-of and square
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// brackets are inclusive numeric ranges. Cases are sensitive. Numeric inputs
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// are clamped to [0, 1] and otherwise invalid commands are discarded.
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// {PRESS, RELEASE} {A, B, X, Y, Z, START, L, R, D_UP, D_DOWN, D_LEFT, D_RIGHT}
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// SET {L, R} [0, 1]
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// SET {MAIN, C} [0, 1] [0, 1]
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void Init(std::vector<Core::Device*>& devices);
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class PipeDevice : public Core::Device
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{
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public:
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PipeDevice(int fd, const std::string& name, int id);
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~PipeDevice();
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void UpdateInput() override;
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std::string GetName() const override { return m_name; }
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int GetId() const override { return m_id; }
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std::string GetSource() const override { return "Pipe"; }
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private:
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class PipeInput : public Input
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{
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public:
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PipeInput(const std::string& name) : m_name(name), m_state(0.0) {}
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std::string GetName() const override { return m_name; }
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ControlState GetState() const override { return m_state; }
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void SetState(ControlState state) { m_state = state; }
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private:
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const std::string m_name;
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ControlState m_state;
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};
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void AddAxis(const std::string& name, double value);
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void ParseCommand(const std::string& command);
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void SetAxis(const std::string& entry, double value);
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const int m_fd;
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const std::string m_name;
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const int m_id;
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std::string m_buf;
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std::map<std::string, PipeInput*> m_buttons;
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std::map<std::string, PipeInput*> m_axes;
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};
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}
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}
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