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https://github.com/dolphin-emu/dolphin.git
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DolphinQt: Change game properties QTabWidget to QListWidget.
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@ -7,7 +7,6 @@
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#include <QDialogButtonBox>
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#include <QPushButton>
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#include <QTabWidget>
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#include <QVBoxLayout>
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#include "DiscIO/Enums.h"
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@ -24,28 +23,22 @@
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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#include "UICommon/GameFile.h"
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#include "VideoCommon/VideoConfig.h"
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PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
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: QDialog(parent)
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: StackedSettingsWindow{parent}
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{
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setWindowTitle(QStringLiteral("%1: %2 - %3")
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.arg(QString::fromStdString(game.GetFileName()),
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QString::fromStdString(game.GetGameID()),
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QString::fromStdString(game.GetLongName())));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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QVBoxLayout* layout = new QVBoxLayout();
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QTabWidget* tab_widget = new QTabWidget(this);
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InfoWidget* info = new InfoWidget(game);
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ARCodeWidget* ar = new ARCodeWidget(game.GetGameID(), game.GetRevision());
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GeckoCodeWidget* gecko =
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auto* const info = new InfoWidget(game);
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auto* const ar = new ARCodeWidget(game.GetGameID(), game.GetRevision());
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auto* const gecko =
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new GeckoCodeWidget(game.GetGameID(), game.GetGameTDBID(), game.GetRevision());
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PatchesWidget* patches = new PatchesWidget(game);
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GameConfigWidget* game_config = new GameConfigWidget(game);
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GraphicsModListWidget* graphics_mod_list = new GraphicsModListWidget(game);
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auto* const patches = new PatchesWidget(game);
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auto* const game_config = new GameConfigWidget(game);
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auto* const graphics_mod_list = new GraphicsModListWidget(game);
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connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
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&PropertiesDialog::OpenGeneralSettings);
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@ -63,45 +56,31 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
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connect(graphics_mod_list, &GraphicsModListWidget::OpenGraphicsSettings, this,
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&PropertiesDialog::OpenGraphicsSettings);
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const int padding_width = 120;
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const int padding_height = 100;
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tab_widget->addTab(GetWrappedWidget(info, this, padding_width, padding_height), tr("Info"));
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tab_widget->addTab(GetWrappedWidget(game_config, this, padding_width, padding_height),
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tr("Game Config"));
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tab_widget->addTab(GetWrappedWidget(patches, this, padding_width, padding_height), tr("Patches"));
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tab_widget->addTab(GetWrappedWidget(ar, this, padding_width, padding_height), tr("AR Codes"));
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tab_widget->addTab(GetWrappedWidget(gecko, this, padding_width, padding_height),
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tr("Gecko Codes"));
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tab_widget->addTab(GetWrappedWidget(graphics_mod_list, this, padding_width, padding_height),
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tr("Graphics Mods"));
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// Note: Intentional selective use of AddWrappedPane for a sensible dialog "minimumSize".
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AddWrappedPane(info, tr("Info"));
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AddPane(game_config, tr("Game Config"));
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AddPane(patches, tr("Patches"));
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AddPane(ar, tr("AR Codes"));
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AddPane(gecko, tr("Gecko Codes"));
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AddWrappedPane(graphics_mod_list, tr("Graphics Mods"));
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if (game.GetPlatform() != DiscIO::Platform::ELFOrDOL)
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{
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std::shared_ptr<DiscIO::Volume> volume = DiscIO::CreateVolume(game.GetFilePath());
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if (volume)
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{
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VerifyWidget* verify = new VerifyWidget(volume);
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tab_widget->addTab(GetWrappedWidget(verify, this, padding_width, padding_height),
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tr("Verify"));
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auto* const verify = new VerifyWidget(volume);
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AddPane(verify, tr("Verify"));
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if (DiscIO::IsDisc(game.GetPlatform()))
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{
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FilesystemWidget* filesystem = new FilesystemWidget(volume);
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tab_widget->addTab(GetWrappedWidget(filesystem, this, padding_width, padding_height),
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tr("Filesystem"));
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auto* const filesystem = new FilesystemWidget(volume);
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AddPane(filesystem, tr("Filesystem"));
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}
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}
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}
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layout->addWidget(tab_widget);
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connect(this, &QDialog::rejected, graphics_mod_list, &GraphicsModListWidget::SaveToDisk);
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QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close);
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connect(close_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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connect(close_box, &QDialogButtonBox::rejected, graphics_mod_list,
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&GraphicsModListWidget::SaveToDisk);
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layout->addWidget(close_box);
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setLayout(layout);
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OnDoneCreatingPanes();
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}
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@ -5,12 +5,14 @@
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#include <QDialog>
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#include "DolphinQt/Config/SettingsWindow.h"
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namespace UICommon
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{
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class GameFile;
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}
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class PropertiesDialog final : public QDialog
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class PropertiesDialog final : public StackedSettingsWindow
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{
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Q_OBJECT
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public:
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