DolphinQt: Change game properties QTabWidget to QListWidget.

This commit is contained in:
Jordan Woyak
2025-05-12 16:59:59 -05:00
parent 2b9935e6f4
commit e796e82e8c
2 changed files with 23 additions and 42 deletions

View File

@ -7,7 +7,6 @@
#include <QDialogButtonBox>
#include <QPushButton>
#include <QTabWidget>
#include <QVBoxLayout>
#include "DiscIO/Enums.h"
@ -24,28 +23,22 @@
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
#include "UICommon/GameFile.h"
#include "VideoCommon/VideoConfig.h"
PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
: QDialog(parent)
: StackedSettingsWindow{parent}
{
setWindowTitle(QStringLiteral("%1: %2 - %3")
.arg(QString::fromStdString(game.GetFileName()),
QString::fromStdString(game.GetGameID()),
QString::fromStdString(game.GetLongName())));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
QVBoxLayout* layout = new QVBoxLayout();
QTabWidget* tab_widget = new QTabWidget(this);
InfoWidget* info = new InfoWidget(game);
ARCodeWidget* ar = new ARCodeWidget(game.GetGameID(), game.GetRevision());
GeckoCodeWidget* gecko =
auto* const info = new InfoWidget(game);
auto* const ar = new ARCodeWidget(game.GetGameID(), game.GetRevision());
auto* const gecko =
new GeckoCodeWidget(game.GetGameID(), game.GetGameTDBID(), game.GetRevision());
PatchesWidget* patches = new PatchesWidget(game);
GameConfigWidget* game_config = new GameConfigWidget(game);
GraphicsModListWidget* graphics_mod_list = new GraphicsModListWidget(game);
auto* const patches = new PatchesWidget(game);
auto* const game_config = new GameConfigWidget(game);
auto* const graphics_mod_list = new GraphicsModListWidget(game);
connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
&PropertiesDialog::OpenGeneralSettings);
@ -63,45 +56,31 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
connect(graphics_mod_list, &GraphicsModListWidget::OpenGraphicsSettings, this,
&PropertiesDialog::OpenGraphicsSettings);
const int padding_width = 120;
const int padding_height = 100;
tab_widget->addTab(GetWrappedWidget(info, this, padding_width, padding_height), tr("Info"));
tab_widget->addTab(GetWrappedWidget(game_config, this, padding_width, padding_height),
tr("Game Config"));
tab_widget->addTab(GetWrappedWidget(patches, this, padding_width, padding_height), tr("Patches"));
tab_widget->addTab(GetWrappedWidget(ar, this, padding_width, padding_height), tr("AR Codes"));
tab_widget->addTab(GetWrappedWidget(gecko, this, padding_width, padding_height),
tr("Gecko Codes"));
tab_widget->addTab(GetWrappedWidget(graphics_mod_list, this, padding_width, padding_height),
tr("Graphics Mods"));
// Note: Intentional selective use of AddWrappedPane for a sensible dialog "minimumSize".
AddWrappedPane(info, tr("Info"));
AddPane(game_config, tr("Game Config"));
AddPane(patches, tr("Patches"));
AddPane(ar, tr("AR Codes"));
AddPane(gecko, tr("Gecko Codes"));
AddWrappedPane(graphics_mod_list, tr("Graphics Mods"));
if (game.GetPlatform() != DiscIO::Platform::ELFOrDOL)
{
std::shared_ptr<DiscIO::Volume> volume = DiscIO::CreateVolume(game.GetFilePath());
if (volume)
{
VerifyWidget* verify = new VerifyWidget(volume);
tab_widget->addTab(GetWrappedWidget(verify, this, padding_width, padding_height),
tr("Verify"));
auto* const verify = new VerifyWidget(volume);
AddPane(verify, tr("Verify"));
if (DiscIO::IsDisc(game.GetPlatform()))
{
FilesystemWidget* filesystem = new FilesystemWidget(volume);
tab_widget->addTab(GetWrappedWidget(filesystem, this, padding_width, padding_height),
tr("Filesystem"));
auto* const filesystem = new FilesystemWidget(volume);
AddPane(filesystem, tr("Filesystem"));
}
}
}
layout->addWidget(tab_widget);
connect(this, &QDialog::rejected, graphics_mod_list, &GraphicsModListWidget::SaveToDisk);
QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close);
connect(close_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(close_box, &QDialogButtonBox::rejected, graphics_mod_list,
&GraphicsModListWidget::SaveToDisk);
layout->addWidget(close_box);
setLayout(layout);
OnDoneCreatingPanes();
}

View File

@ -5,12 +5,14 @@
#include <QDialog>
#include "DolphinQt/Config/SettingsWindow.h"
namespace UICommon
{
class GameFile;
}
class PropertiesDialog final : public QDialog
class PropertiesDialog final : public StackedSettingsWindow
{
Q_OBJECT
public: