mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Gameini database update. "RESIDENT EVIL CODE VERONICA X" added, "The Incredible Hulk:Ultimate Destruction" added some game regions, "Xenoblade Chronicles" updated and added NTSC region, SAMURAI WARRIORS 3 updated, Lord of the Rings: Aragorn's Quest disabled idle skipping for a speed boost.
Fixes issue 6676.
This commit is contained in:
parent
2f0aca2055
commit
e9c2c16c93
@ -6,7 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues =
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EmulationIssues = Per pixel lighting creates some lighting issues.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -17,3 +17,10 @@ EmulationIssues =
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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EFBToTextureEnable = False
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EFBCopyEnable = True
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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EnablePixelLighting = False
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26
Data/Sys/GameSettings/GCDJ08.ini
Normal file
26
Data/Sys/GameSettings/GCDJ08.ini
Normal file
@ -0,0 +1,26 @@
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# GCDJ08 - Biohazard: Code Veronica
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[Core]
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# Values set here will override the main dolphin settings.
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues = Per pixel lighting creates some lighting issues.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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EFBToTextureEnable = False
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EFBCopyEnable = True
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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EnablePixelLighting = False
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@ -6,6 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues = Per pixel lighting creates some lighting issues.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -16,3 +17,10 @@ EmulationStateId = 3
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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EFBToTextureEnable = False
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EFBCopyEnable = True
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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EnablePixelLighting = False
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@ -7,7 +7,7 @@ TLBHack=1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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Issues="dcbtst Not Implemented"
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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20
Data/Sys/GameSettings/GHUF7D.ini
Normal file
20
Data/Sys/GameSettings/GHUF7D.ini
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@ -0,0 +1,20 @@
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# GHUF7D - The Incredible Hulk:Ultimate Destruction
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[Core]
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# Values set here will override the main dolphin settings.
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TLBHack=1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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20
Data/Sys/GameSettings/GHUP7D.ini
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20
Data/Sys/GameSettings/GHUP7D.ini
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@ -0,0 +1,20 @@
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# GHUP7D - The Incredible Hulk:Ultimate Destruction
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[Core]
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# Values set here will override the main dolphin settings.
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TLBHack=1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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@ -7,7 +7,7 @@ TLBHack = 1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Need Projection Before R945
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -2,11 +2,12 @@
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[Core]
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# Values set here will override the main dolphin settings.
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SkipIdle = False
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues =
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EmulationIssues = Idle skipping slows down the game
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -2,11 +2,12 @@
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[Core]
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# Values set here will override the main dolphin settings.
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SkipIdle = False
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues =
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EmulationIssues = Idle skipping slows down the game
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -2,11 +2,12 @@
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF=True
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EnableFPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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20
Data/Sys/GameSettings/RSMJ8P.ini
Normal file
20
Data/Sys/GameSettings/RSMJ8P.ini
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@ -0,0 +1,20 @@
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# RSMJ8P - SUPER MONKEY BALL BANANA BLITZ
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[Core]
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# Values set here will override the main dolphin settings.
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EnableFPRF = True
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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@ -22,4 +22,5 @@ ProjectionHack = 0
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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FastDepthCalc = False
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@ -22,4 +22,5 @@ ProjectionHack = 0
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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FastDepthCalc = False
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@ -22,4 +22,5 @@ ProjectionHack = 0
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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FastDepthCalc = False
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30
Data/Sys/GameSettings/SX4E01.ini
Normal file
30
Data/Sys/GameSettings/SX4E01.ini
Normal file
@ -0,0 +1,30 @@
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# SX4E01 - Xenoblade Chronicles
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[Core]
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# Values set here will override the main dolphin settings.
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BlockMerging = 1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = The game randomly freezes.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Video_Hacks]
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DlistCachingEnable = False
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@ -7,7 +7,7 @@ BlockMerging = 1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = The game randomly freezes. Per pixel lighting creates a glitch in ether cave with direct 3d 9.
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EmulationIssues = The game randomly freezes.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -26,9 +26,6 @@ PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Video_Settings]
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EnablePixelLighting = False
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[Video_Hacks]
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DlistCachingEnable = False
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@ -7,7 +7,7 @@ BlockMerging = 1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = The game randomly freezes. Per pixel lighting creates a glitch in ether cave with direct 3d 9.
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EmulationIssues = The game randomly freezes.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -26,9 +26,6 @@ PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Video_Settings]
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EnablePixelLighting = False
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[Video_Hacks]
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DlistCachingEnable = False
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