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InputCommon: follow coding conventions and rename GetState() to UpdateState()
And remove useless include
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@ -19,7 +19,6 @@
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
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namespace WiimoteEmu
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{
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@ -428,7 +428,7 @@ void Wiimote::Update()
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// Hotkey / settings modifier
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// Data is later accessed in IsSideways and IsUpright
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m_hotkeys->GetState();
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m_hotkeys->UpdateState();
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// Update our motion simulations.
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StepDynamics();
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@ -700,15 +700,15 @@ EncryptionKey Wiimote::GetExtensionEncryptionKey() const
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bool Wiimote::IsSideways() const
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{
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const bool sideways_modifier_toggle = m_hotkeys->getSettingsModifier()[0];
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const bool sideways_modifier_switch = m_hotkeys->getSettingsModifier()[2];
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const bool sideways_modifier_toggle = m_hotkeys->GetSettingsModifier()[0];
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const bool sideways_modifier_switch = m_hotkeys->GetSettingsModifier()[2];
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return m_sideways_setting.GetValue() ^ sideways_modifier_toggle ^ sideways_modifier_switch;
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}
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bool Wiimote::IsUpright() const
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{
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const bool upright_modifier_toggle = m_hotkeys->getSettingsModifier()[1];
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const bool upright_modifier_switch = m_hotkeys->getSettingsModifier()[3];
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const bool upright_modifier_toggle = m_hotkeys->GetSettingsModifier()[1];
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const bool upright_modifier_switch = m_hotkeys->GetSettingsModifier()[3];
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return m_upright_setting.GetValue() ^ upright_modifier_toggle ^ upright_modifier_switch;
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}
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@ -26,52 +26,52 @@ ModifySettingsButton::ModifySettingsButton(std::string button_name)
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void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
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{
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ControlGroup::AddInput(Translate, std::move(button_name));
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threshold_exceeded.emplace_back(false);
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associated_settings.emplace_back(false);
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associated_settings_toggle.emplace_back(toggle);
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m_threshold_exceeded.emplace_back(false);
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m_associated_settings.emplace_back(false);
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m_associated_settings_toggle.emplace_back(toggle);
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}
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void ModifySettingsButton::GetState()
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void ModifySettingsButton::UpdateState()
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{
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for (size_t i = 0; i < controls.size(); ++i)
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{
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const bool state = controls[i]->GetState<bool>();
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if (!associated_settings_toggle[i])
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if (!m_associated_settings_toggle[i])
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{
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// not toggled
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associated_settings[i] = state;
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m_associated_settings[i] = state;
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}
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else
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{
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// toggle (loading savestates does not en-/disable toggle)
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// after we passed the threshold, we en-/disable. but after that, we don't change it
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// anymore
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if (!threshold_exceeded[i] && state)
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if (!m_threshold_exceeded[i] && state)
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{
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associated_settings[i] = !associated_settings[i];
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m_associated_settings[i] = !m_associated_settings[i];
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if (associated_settings[i])
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if (m_associated_settings[i])
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OSD::AddMessage(controls[i]->ui_name + ": on");
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else
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OSD::AddMessage(controls[i]->ui_name + ": off");
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threshold_exceeded[i] = true;
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m_threshold_exceeded[i] = true;
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}
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if (!state)
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threshold_exceeded[i] = false;
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m_threshold_exceeded[i] = false;
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}
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}
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}
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const std::vector<bool>& ModifySettingsButton::isSettingToggled() const
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const std::vector<bool>& ModifySettingsButton::IsSettingToggled() const
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{
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return associated_settings_toggle;
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return m_associated_settings_toggle;
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}
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const std::vector<bool>& ModifySettingsButton::getSettingsModifier() const
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const std::vector<bool>& ModifySettingsButton::GetSettingsModifier() const
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{
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return associated_settings;
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return m_associated_settings;
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}
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} // namespace ControllerEmu
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@ -18,14 +18,14 @@ public:
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void AddInput(std::string button_name, bool toggle = false);
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void GetState();
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void UpdateState();
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const std::vector<bool>& isSettingToggled() const;
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const std::vector<bool>& getSettingsModifier() const;
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const std::vector<bool>& IsSettingToggled() const;
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const std::vector<bool>& GetSettingsModifier() const;
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private:
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std::vector<bool> threshold_exceeded; // internal calculation (if "state" was above threshold)
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std::vector<bool> associated_settings_toggle; // is setting toggled or hold?
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std::vector<bool> associated_settings; // result
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std::vector<bool> m_threshold_exceeded; // internal calculation (if "state" was above threshold)
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std::vector<bool> m_associated_settings_toggle; // is setting toggled or hold?
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std::vector<bool> m_associated_settings; // result
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};
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} // namespace ControllerEmu
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