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NativeVertexFormat: const correctness
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@ -44,7 +44,7 @@ struct OutputVertexData
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u8 color[2][4] = {};
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Vec3 texCoords[8] = {};
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void Lerp(float t, OutputVertexData* a, OutputVertexData* b)
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void Lerp(float t, const OutputVertexData* a, const OutputVertexData* b)
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{
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#define LINTERP(T, OUT, IN) (OUT) + ((IN - OUT) * T)
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