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Fix Host_GetKeyState in a more effective way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7308 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -353,10 +353,6 @@ CFrame::CFrame(wxFrame* parent,
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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bFloatWindow[i] = false;
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#ifdef __WXGTK__
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bKeyStateResult = false;
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#endif
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if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
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// Give it a console early to show potential messages from this onward
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@ -663,10 +659,6 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
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_("Warning"), event.GetInt() ? wxYES_NO : wxOK, wxGetActiveWindow()));
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panic_event.Set();
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break;
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case IDM_KEYSTATE:
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bKeyStateResult = wxGetKeyState(wxKeyCode(event.GetInt()));
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keystate_event.Set();
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break;
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#endif
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case WM_USER_STOP:
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@ -145,8 +145,7 @@ class CFrame : public CRenderFrame
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#ifdef __WXGTK__
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Common::Event panic_event;
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bool bPanicResult;
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Common::Event keystate_event;
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bool bKeyStateResult;
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std::mutex keystate_lock;
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#endif
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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@ -1021,6 +1021,11 @@ void CFrame::DoStop()
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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#if defined __WXGTK__
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wxMutexGuiLeave();
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std::lock_guard<std::mutex> lk(keystate_lock);
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wxMutexGuiEnter();
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#endif
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
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{
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@ -1043,11 +1048,6 @@ void CFrame::DoStop()
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if(Frame::IsPlayingInput() || Frame::IsRecordingInput())
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Frame::EndPlayInput(false);
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#ifdef __WXGTK__
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// Make sure the app doesn't hang waiting on a keystate check
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keystate_event.Set();
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#endif
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BootManager::Stop();
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#if defined(HAVE_XDG_SCREENSAVER) && HAVE_XDG_SCREENSAVER
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@ -595,11 +595,15 @@ bool Host_GetKeyState(int keycode)
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#ifdef _WIN32
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return GetAsyncKeyState(keycode);
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#elif defined __WXGTK__
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_KEYSTATE);
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event.SetInt(keycode);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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main_frame->keystate_event.Wait();
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return main_frame->bKeyStateResult;
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std::unique_lock<std::mutex> lk(main_frame->keystate_lock, std::defer_lock);
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if (!lk.try_lock())
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return false;
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bool key_pressed;
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if (!wxIsMainThread()) wxMutexGuiEnter();
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key_pressed = wxGetKeyState(wxKeyCode(keycode));
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if (!wxIsMainThread()) wxMutexGuiLeave();
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return key_pressed;
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#else
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return wxGetKeyState(wxKeyCode(keycode));
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#endif
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