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Config: Also set CommandBufferExecuteInterval to 0 by default on Android
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@ -75,13 +75,15 @@ const ConfigInfo<bool> GFX_ENABLE_VALIDATION_LAYER{
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#if defined(ANDROID)
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#if defined(ANDROID)
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const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING{
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const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING{
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{System::GFX, "Settings", "BackendMultithreading"}, false};
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{System::GFX, "Settings", "BackendMultithreading"}, false};
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const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
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{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 0};
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#else
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#else
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const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING{
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const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING{
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{System::GFX, "Settings", "BackendMultithreading"}, true};
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{System::GFX, "Settings", "BackendMultithreading"}, true};
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#endif
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const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
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const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
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{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 100};
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{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 100};
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#endif
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const ConfigInfo<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
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const ConfigInfo<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
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const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
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const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
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{System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};
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{System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};
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