TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.

This commit is contained in:
Jules Blok
2014-11-04 00:53:14 +01:00
parent 4d075c2efb
commit ee76c03160
5 changed files with 44 additions and 17 deletions

View File

@ -43,6 +43,9 @@ private:
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
void CompileShaders() override { }
void DeleteShaders() override { }
};
}