TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.

This commit is contained in:
Jules Blok
2014-11-04 00:53:14 +01:00
parent 4d075c2efb
commit ee76c03160
5 changed files with 44 additions and 17 deletions

View File

@ -57,6 +57,9 @@ private:
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override;
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
void CompileShaders() override;
void DeleteShaders() override;
};
bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);