TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.

This commit is contained in:
Jules Blok
2014-11-04 00:53:14 +01:00
parent 4d075c2efb
commit ee76c03160
5 changed files with 44 additions and 17 deletions

View File

@ -102,6 +102,9 @@ public:
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL
virtual void DeleteShaders() = 0; // currently only implemented by OGL
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
@ -141,6 +144,7 @@ private:
bool s_texfmt_overlay_center;
bool s_hires_textures;
bool s_copy_cache_enable;
bool s_stereo_3d;
} backup_config;
};