Qt/D3D: Fix render widget size not being restored properly

This commit is contained in:
spycrab 2018-05-16 19:54:35 +02:00
parent 9bdf7c4b5a
commit eef2092854

View File

@ -667,6 +667,10 @@ void MainWindow::FullScreen()
// settings. If it's set to be fullscreen then it just remakes the window,
// which probably isn't ideal.
bool was_fullscreen = m_render_widget->isFullScreen();
if (!was_fullscreen)
m_render_widget_geometry = m_render_widget->saveGeometry();
HideRenderWidget(false);
SetFullScreenResolution(!was_fullscreen);
@ -676,7 +680,6 @@ void MainWindow::FullScreen()
}
else
{
m_render_widget_geometry = m_render_widget->saveGeometry();
m_render_widget->showFullScreen();
}
}
@ -761,6 +764,9 @@ void MainWindow::ShowRenderWidget()
return;
}
SetFullScreenResolution(false);
Host::GetInstance()->SetRenderFullscreen(false);
if (SConfig::GetInstance().bRenderToMain)
{
// If we're rendering to main, add it to the stack and update our title when necessary.
@ -781,8 +787,6 @@ void MainWindow::ShowRenderWidget()
m_render_widget->showNormal();
m_render_widget->restoreGeometry(m_render_widget_geometry);
}
SetFullScreenResolution(false);
}
void MainWindow::HideRenderWidget(bool reinit)