VideoBackends: Allow the viewport to use the full depth range.

This commit is contained in:
Jules Blok
2015-05-24 11:57:02 +02:00
parent e70c9b44f5
commit ef1dfa8bcb
4 changed files with 5 additions and 5 deletions

View File

@ -524,7 +524,7 @@ void Renderer::SetViewport()
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f,
1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ - xfmem.viewport.zRange, 0.0f, 16777215.0f) / 16777216.0f);
1.0f - MathUtil::Clamp<float>((xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777215.0f)), 0.0f, 16777215.0f) / 16777216.0f);
D3D::context->RSSetViewports(1, &vp);
}