mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Adding option to save and load state by timestamp
Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state Save by timestamp: overwrite the oldest state (or use an empty slot if available) Adding remaining hardcoded state keys to hotkey dialog Adding a program exit hotkey
This commit is contained in:
parent
4f5832827e
commit
ef2e0a87d0
@ -35,6 +35,7 @@ static const struct {
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{ "ToggleFullscreen", 70 /* 'F' */, 2 /* wxMOD_CMD */ },
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{ "Screenshot", 83 /* 'S' */, 2 /* wxMOD_CMD */ },
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{ "Exit", 0, 0 /* wxMOD_NONE */ },
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{ "Wiimote1Connect", 49 /* '1' */, 2 /* wxMOD_CMD */ },
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{ "Wiimote2Connect", 50 /* '2' */, 2 /* wxMOD_CMD */ },
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@ -57,6 +58,7 @@ static const struct {
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{ "ToggleFullscreen", 13 /* WXK_RETURN */, 1 /* wxMOD_ALT */ },
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{ "Screenshot", 348 /* WXK_F9 */, 0 /* wxMOD_NONE */ },
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{ "Exit", 0, 0 /* wxMOD_NONE */ },
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{ "Wiimote1Connect", 344 /* WXK_F5 */, 1 /* wxMOD_ALT */ },
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{ "Wiimote2Connect", 345 /* WXK_F6 */, 1 /* wxMOD_ALT */ },
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@ -81,6 +83,19 @@ static const struct {
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{ "SaveStateSlot6", 345 /* WXK_F6 */, 4 /* wxMOD_SHIFT */ },
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{ "SaveStateSlot7", 346 /* WXK_F7 */, 4 /* wxMOD_SHIFT */ },
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{ "SaveStateSlot8", 347 /* WXK_F8 */, 4 /* wxMOD_SHIFT */ },
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{ "LoadLastState1", 0, 0 /* wxMOD_NONE */ },
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{ "LoadLastState2", 0, 0 /* wxMOD_NONE */ },
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{ "LoadLastState3", 0, 0 /* wxMOD_NONE */ },
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{ "LoadLastState4", 0, 0 /* wxMOD_NONE */ },
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{ "LoadLastState5", 0, 0 /* wxMOD_NONE */ },
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{ "LoadLastState6", 0, 0 /* wxMOD_NONE */ },
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{ "LoadLastState7", 0, 0 /* wxMOD_NONE */ },
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{ "LoadLastState8", 0, 0 /* wxMOD_NONE */ },
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{ "SaveFirstState", 0, 0 /* wxMOD_NONE */ },
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{ "UndoLoadState", 351 /* WXK_F12 */, 0 /* wxMOD_NONE */ },
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{ "UndoSaveState", 351 /* WXK_F12 */, 4 /* wxMOD_SHIFT */ },
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};
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SConfig::SConfig()
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@ -26,6 +26,7 @@ enum Hotkey
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HK_FULLSCREEN,
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HK_SCREENSHOT,
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HK_EXIT,
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HK_WIIMOTE1_CONNECT,
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HK_WIIMOTE2_CONNECT,
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@ -50,6 +51,19 @@ enum Hotkey
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HK_SAVE_STATE_SLOT_7,
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HK_SAVE_STATE_SLOT_8,
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HK_LOAD_LAST_STATE_1,
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HK_LOAD_LAST_STATE_2,
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HK_LOAD_LAST_STATE_3,
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HK_LOAD_LAST_STATE_4,
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HK_LOAD_LAST_STATE_5,
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HK_LOAD_LAST_STATE_6,
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HK_LOAD_LAST_STATE_7,
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HK_LOAD_LAST_STATE_8,
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HK_SAVE_FIRST_STATE,
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HK_UNDO_LOAD_STATE,
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HK_UNDO_SAVE_STATE,
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NUM_HOTKEYS,
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};
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "Common.h"
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#include "Timer.h"
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#include "State.h"
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#include "Core.h"
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#include "ConfigManager.h"
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@ -58,13 +59,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 16;
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struct StateHeader
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{
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u8 gameID[6];
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size_t size;
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};
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static const u32 STATE_VERSION = 17;
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enum
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{
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@ -159,17 +154,59 @@ void VerifyBuffer(std::vector<u8>& buffer)
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Core::PauseAndLock(false, wasUnpaused);
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}
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// return state number not in map
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int GetEmptySlot(std::map<double, int> m)
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{
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for (int i = 1; i <= NUM_STATES; i++)
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{
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bool found = false;
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for (std::map<double, int>::iterator it = m.begin(); it != m.end(); it++)
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{
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if (it->second == i)
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{
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found = true;
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break;
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}
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}
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if (!found) return i;
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}
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return -1;
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}
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// read state timestamps
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std::map<double, int> GetSavedStates()
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{
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StateHeader header;
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std::map<double, int> m;
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for (int i = 1; i <= NUM_STATES; i++)
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{
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if (File::Exists(MakeStateFilename(i)))
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{
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if (ReadHeader(MakeStateFilename(i), header))
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{
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double d = Common::Timer::GetDoubleTime() - header.time;
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// increase time until unique value is obtained
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while (m.find(d) != m.end()) d += .001;
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m.insert(std::pair<double,int>(d, i));
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}
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}
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}
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return m;
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}
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struct CompressAndDumpState_args
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{
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std::vector<u8>* buffer_vector;
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std::mutex* buffer_mutex;
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std::string filename;
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bool wait;
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};
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void CompressAndDumpState(CompressAndDumpState_args save_args)
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{
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std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
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g_compressAndDumpStateSyncEvent.Set();
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if (!save_args.wait)
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g_compressAndDumpStateSyncEvent.Set();
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const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
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const size_t buffer_size = (save_args.buffer_vector)->size();
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@ -201,6 +238,7 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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g_compressAndDumpStateSyncEvent.Set();
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return;
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}
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@ -208,6 +246,7 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
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StateHeader header;
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memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
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header.size = g_use_compression ? buffer_size : 0;
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header.time = Common::Timer::GetDoubleTime();
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f.WriteArray(&header, 1);
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@ -244,9 +283,10 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
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Core::DisplayMessage(StringFromFormat("Saved State to %s",
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filename.c_str()).c_str(), 2000);
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g_compressAndDumpStateSyncEvent.Set();
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}
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void SaveAs(const std::string& filename)
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void SaveAs(const std::string& filename, bool wait)
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{
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// Pause the core while we save the state
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bool wasUnpaused = Core::PauseAndLock(true);
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@ -274,6 +314,7 @@ void SaveAs(const std::string& filename)
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save_args.buffer_vector = &g_current_buffer;
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save_args.buffer_mutex = &g_cs_current_buffer;
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save_args.filename = filename;
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save_args.wait = wait;
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Flush();
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g_save_thread = std::thread(CompressAndDumpState, save_args);
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@ -291,6 +332,20 @@ void SaveAs(const std::string& filename)
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Core::PauseAndLock(false, wasUnpaused);
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}
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bool ReadHeader(const std::string filename, StateHeader& header)
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{
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Flush();
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File::IOFile f(filename, "rb");
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if (!f)
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{
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Core::DisplayMessage("State not found", 2000);
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return false;
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}
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f.ReadArray(&header, 1);
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return true;
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}
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void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
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{
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Flush();
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@ -496,9 +551,9 @@ static std::string MakeStateFilename(int number)
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SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
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}
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void Save(int slot)
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void Save(int slot, bool wait)
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{
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SaveAs(MakeStateFilename(slot));
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SaveAs(MakeStateFilename(slot), wait);
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}
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void Load(int slot)
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@ -511,12 +566,35 @@ void Verify(int slot)
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VerifyAt(MakeStateFilename(slot));
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}
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void LoadLastSaved()
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void LoadLastSaved(int i)
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{
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if (g_last_filename.empty())
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Core::DisplayMessage("There is no last saved state", 2000);
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std::map<double, int> savedStates = GetSavedStates();
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if (i > savedStates.size())
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Core::DisplayMessage("State doesn't exist", 2000);
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else
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LoadAs(g_last_filename);
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{
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std::map<double, int>::iterator it = savedStates.begin();
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std::advance(it, i-1);
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Load(it->second);
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}
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}
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// must wait for state to be written because it must know if all slots are taken
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void SaveFirstSaved()
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{
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std::map<double, int> savedStates = GetSavedStates();
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// save to an empty slot
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if (savedStates.size() < NUM_STATES)
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Save(GetEmptySlot(savedStates), true);
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// overwrite the oldest state
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else
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{
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std::map<double, int>::iterator it = savedStates.begin();
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std::advance(it, savedStates.size()-1);
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Save(it->second, true);
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}
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}
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void Flush()
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@ -14,22 +14,34 @@
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namespace State
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{
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// number of states
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static const u32 NUM_STATES = 8;
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struct StateHeader
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{
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u8 gameID[6];
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u32 size;
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double time;
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};
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void Init();
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void Shutdown();
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void EnableCompression(bool compression);
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bool ReadHeader(const std::string filename, StateHeader& header);
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// These don't happen instantly - they get scheduled as events.
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// ...But only if we're not in the main cpu thread.
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// If we're in the main cpu thread then they run immediately instead
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// because some things (like Lua) need them to run immediately.
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// Slots from 0-99.
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void Save(int slot);
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void Save(int slot, bool wait = false);
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void Load(int slot);
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void Verify(int slot);
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void SaveAs(const std::string &filename);
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void SaveAs(const std::string &filename, bool wait = false);
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void LoadAs(const std::string &filename);
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void VerifyAt(const std::string &filename);
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@ -37,7 +49,10 @@ void SaveToBuffer(std::vector<u8>& buffer);
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void LoadFromBuffer(std::vector<u8>& buffer);
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void VerifyBuffer(std::vector<u8>& buffer);
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void LoadLastSaved();
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static std::string MakeStateFilename(int number);
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void LoadLastSaved(int i = 1);
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void SaveFirstSaved();
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void UndoSaveState();
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void UndoLoadState();
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@ -204,13 +204,14 @@ EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
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EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
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EVT_MENU(IDM_SAVEFIRSTSTATE, CFrame::OnSaveFirstState)
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EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
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EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
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EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
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EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
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EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_LOADLAST1, IDM_LOADLAST8, CFrame::OnLoadLastState)
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EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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@ -719,104 +720,56 @@ int GetCmdForHotkey(unsigned int key)
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{
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switch (key)
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{
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case HK_OPEN:
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return wxID_OPEN;
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case HK_OPEN: return wxID_OPEN;
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case HK_CHANGE_DISC: return IDM_CHANGEDISC;
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case HK_REFRESH_LIST: return wxID_REFRESH;
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case HK_PLAY_PAUSE: return IDM_PLAY;
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case HK_STOP: return IDM_STOP;
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case HK_RESET: return IDM_RESET;
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case HK_FRAME_ADVANCE: return IDM_FRAMESTEP;
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case HK_START_RECORDING: return IDM_RECORD;
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case HK_PLAY_RECORDING: return IDM_PLAYRECORD;
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case HK_EXPORT_RECORDING: return IDM_RECORDEXPORT;
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case HK_READ_ONLY_MODE: return IDM_RECORDREADONLY;
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case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN;
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case HK_SCREENSHOT: return IDM_SCREENSHOT;
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case HK_EXIT: return wxID_EXIT;
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case HK_CHANGE_DISC:
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return IDM_CHANGEDISC;
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case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1;
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case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
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case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
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case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
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case HK_REFRESH_LIST:
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return wxID_REFRESH;
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case HK_LOAD_STATE_SLOT_1: return IDM_LOADSLOT1;
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case HK_LOAD_STATE_SLOT_2: return IDM_LOADSLOT2;
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case HK_LOAD_STATE_SLOT_3: return IDM_LOADSLOT3;
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case HK_LOAD_STATE_SLOT_4: return IDM_LOADSLOT4;
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case HK_LOAD_STATE_SLOT_5: return IDM_LOADSLOT5;
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case HK_LOAD_STATE_SLOT_6: return IDM_LOADSLOT6;
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case HK_LOAD_STATE_SLOT_7: return IDM_LOADSLOT7;
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case HK_LOAD_STATE_SLOT_8: return IDM_LOADSLOT8;
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case HK_PLAY_PAUSE:
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return IDM_PLAY;
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case HK_SAVE_STATE_SLOT_1: return IDM_SAVESLOT1;
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case HK_SAVE_STATE_SLOT_2: return IDM_SAVESLOT2;
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case HK_SAVE_STATE_SLOT_3: return IDM_SAVESLOT3;
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case HK_SAVE_STATE_SLOT_4: return IDM_SAVESLOT4;
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case HK_SAVE_STATE_SLOT_5: return IDM_SAVESLOT5;
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case HK_SAVE_STATE_SLOT_6: return IDM_SAVESLOT6;
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case HK_SAVE_STATE_SLOT_7: return IDM_SAVESLOT7;
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case HK_SAVE_STATE_SLOT_8: return IDM_SAVESLOT8;
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case HK_STOP:
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return IDM_STOP;
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case HK_LOAD_LAST_STATE_1: return IDM_LOADLAST1;
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case HK_LOAD_LAST_STATE_2: return IDM_LOADLAST2;
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case HK_LOAD_LAST_STATE_3: return IDM_LOADLAST3;
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case HK_LOAD_LAST_STATE_4: return IDM_LOADLAST4;
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case HK_LOAD_LAST_STATE_5: return IDM_LOADLAST5;
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case HK_LOAD_LAST_STATE_6: return IDM_LOADLAST6;
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case HK_LOAD_LAST_STATE_7: return IDM_LOADLAST7;
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case HK_LOAD_LAST_STATE_8: return IDM_LOADLAST8;
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case HK_RESET:
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return IDM_RESET;
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case HK_FRAME_ADVANCE:
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return IDM_FRAMESTEP;
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case HK_START_RECORDING:
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return IDM_RECORD;
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case HK_PLAY_RECORDING:
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return IDM_PLAYRECORD;
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case HK_EXPORT_RECORDING:
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return IDM_RECORDEXPORT;
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case HK_READ_ONLY_MODE:
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return IDM_RECORDREADONLY;
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case HK_FULLSCREEN:
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return IDM_TOGGLE_FULLSCREEN;
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case HK_SCREENSHOT:
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return IDM_SCREENSHOT;
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case HK_WIIMOTE1_CONNECT:
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return IDM_CONNECT_WIIMOTE1;
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case HK_WIIMOTE2_CONNECT:
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return IDM_CONNECT_WIIMOTE2;
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case HK_WIIMOTE3_CONNECT:
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return IDM_CONNECT_WIIMOTE3;
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case HK_WIIMOTE4_CONNECT:
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return IDM_CONNECT_WIIMOTE4;
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case HK_LOAD_STATE_SLOT_1:
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return IDM_LOADSLOT1;
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case HK_LOAD_STATE_SLOT_2:
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return IDM_LOADSLOT2;
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case HK_LOAD_STATE_SLOT_3:
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return IDM_LOADSLOT3;
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case HK_LOAD_STATE_SLOT_4:
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return IDM_LOADSLOT4;
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case HK_LOAD_STATE_SLOT_5:
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return IDM_LOADSLOT5;
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case HK_LOAD_STATE_SLOT_6:
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return IDM_LOADSLOT6;
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case HK_LOAD_STATE_SLOT_7:
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return IDM_LOADSLOT7;
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case HK_LOAD_STATE_SLOT_8:
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return IDM_LOADSLOT8;
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|
||||
case HK_SAVE_STATE_SLOT_1:
|
||||
return IDM_SAVESLOT1;
|
||||
|
||||
case HK_SAVE_STATE_SLOT_2:
|
||||
return IDM_SAVESLOT2;
|
||||
|
||||
case HK_SAVE_STATE_SLOT_3:
|
||||
return IDM_SAVESLOT3;
|
||||
|
||||
case HK_SAVE_STATE_SLOT_4:
|
||||
return IDM_SAVESLOT4;
|
||||
|
||||
case HK_SAVE_STATE_SLOT_5:
|
||||
return IDM_SAVESLOT5;
|
||||
|
||||
case HK_SAVE_STATE_SLOT_6:
|
||||
return IDM_SAVESLOT6;
|
||||
|
||||
case HK_SAVE_STATE_SLOT_7:
|
||||
return IDM_SAVESLOT7;
|
||||
|
||||
case HK_SAVE_STATE_SLOT_8:
|
||||
return IDM_SAVESLOT8;
|
||||
case HK_SAVE_FIRST_STATE: return IDM_SAVEFIRSTSTATE;
|
||||
case HK_UNDO_LOAD_STATE: return IDM_UNDOLOADSTATE;
|
||||
case HK_UNDO_SAVE_STATE: return IDM_UNDOSAVESTATE;
|
||||
}
|
||||
|
||||
return -1;
|
||||
@ -859,6 +812,8 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
|
||||
// Screenshot hotkey
|
||||
else if (IsHotkey(event, HK_SCREENSHOT))
|
||||
Core::SaveScreenShot();
|
||||
else if (IsHotkey(event, HK_EXIT))
|
||||
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
|
||||
// Wiimote connect and disconnect hotkeys
|
||||
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
|
||||
WiimoteId = 0;
|
||||
@ -868,28 +823,6 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
|
||||
WiimoteId = 2;
|
||||
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
|
||||
WiimoteId = 3;
|
||||
// State save and state load hotkeys
|
||||
/*else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
|
||||
{
|
||||
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
|
||||
if (event.GetModifiers() == wxMOD_NONE)
|
||||
State::Load(slot_number);
|
||||
else if (event.GetModifiers() == wxMOD_SHIFT)
|
||||
State::Save(slot_number);
|
||||
else
|
||||
event.Skip();
|
||||
}*/
|
||||
else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
|
||||
State::LoadLastSaved();
|
||||
else if (event.GetKeyCode() == WXK_F12)
|
||||
{
|
||||
if (event.GetModifiers() == wxMOD_NONE)
|
||||
State::UndoSaveState();
|
||||
else if (event.GetModifiers() == wxMOD_SHIFT)
|
||||
State::UndoLoadState();
|
||||
else
|
||||
event.Skip();
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int i = NUM_HOTKEYS;
|
||||
|
@ -289,6 +289,7 @@ private:
|
||||
void OnLoadStateFromFile(wxCommandEvent& event);
|
||||
void OnSaveStateToFile(wxCommandEvent& event);
|
||||
void OnLoadLastState(wxCommandEvent& event);
|
||||
void OnSaveFirstState(wxCommandEvent& event);
|
||||
void OnUndoLoadState(wxCommandEvent& event);
|
||||
void OnUndoSaveState(wxCommandEvent& event);
|
||||
|
||||
|
@ -150,26 +150,25 @@ void CFrame::CreateMenu()
|
||||
emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
|
||||
|
||||
saveMenu->Append(IDM_SAVESTATEFILE, _("Save State..."));
|
||||
loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tF12")));
|
||||
saveMenu->Append(IDM_SAVEFIRSTSTATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
|
||||
loadMenu->Append(IDM_UNDOSAVESTATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
|
||||
saveMenu->AppendSeparator();
|
||||
|
||||
loadMenu->Append(IDM_LOADSTATEFILE, _("Load State..."));
|
||||
|
||||
// Reserve F11 for the "step into" function in the debugger
|
||||
if (g_pCodeWindow)
|
||||
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State"));
|
||||
else
|
||||
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State") + wxString(wxT("\tF11")));
|
||||
|
||||
loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12")));
|
||||
loadMenu->Append(IDM_UNDOLOADSTATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
|
||||
loadMenu->AppendSeparator();
|
||||
|
||||
for (int i = 1; i <= 8; i++)
|
||||
for (int i = 1; i <= State::NUM_STATES; i++)
|
||||
{
|
||||
loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
|
||||
saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
|
||||
}
|
||||
|
||||
loadMenu->AppendSeparator();
|
||||
for (int i = 1; i <= State::NUM_STATES; i++)
|
||||
loadMenu->Append(IDM_LOADLAST1 + i - 1, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i - 1));
|
||||
|
||||
m_MenuBar->Append(emulationMenu, _("&Emulation"));
|
||||
|
||||
// Options menu
|
||||
@ -360,6 +359,9 @@ wxString CFrame::GetMenuLabel(int Id)
|
||||
case HK_SCREENSHOT:
|
||||
Label = _("Take Screenshot");
|
||||
break;
|
||||
case HK_EXIT:
|
||||
Label = _("Exit");
|
||||
break;
|
||||
|
||||
case HK_WIIMOTE1_CONNECT:
|
||||
case HK_WIIMOTE2_CONNECT:
|
||||
@ -393,6 +395,22 @@ wxString CFrame::GetMenuLabel(int Id)
|
||||
Id - HK_SAVE_STATE_SLOT_1 + 1);
|
||||
break;
|
||||
|
||||
case HK_LOAD_LAST_STATE_1:
|
||||
case HK_LOAD_LAST_STATE_2:
|
||||
case HK_LOAD_LAST_STATE_3:
|
||||
case HK_LOAD_LAST_STATE_4:
|
||||
case HK_LOAD_LAST_STATE_5:
|
||||
case HK_LOAD_LAST_STATE_6:
|
||||
case HK_LOAD_LAST_STATE_7:
|
||||
case HK_LOAD_LAST_STATE_8:
|
||||
Label = wxString::Format(_("Last %i"),
|
||||
Id - HK_LOAD_LAST_STATE_1 + 1);
|
||||
break;
|
||||
|
||||
case HK_SAVE_FIRST_STATE: Label = wxString("Save Oldest State"); break;
|
||||
case HK_UNDO_LOAD_STATE: Label = wxString("Undo Load State"); break;
|
||||
case HK_UNDO_SAVE_STATE: Label = wxString("Undo Save State"); break;
|
||||
|
||||
default:
|
||||
Label = wxString::Format(_("Undefined %i"), Id);
|
||||
}
|
||||
@ -1437,10 +1455,20 @@ void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
|
||||
State::SaveAs(WxStrToStr(path));
|
||||
}
|
||||
|
||||
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
|
||||
void CFrame::OnLoadLastState(wxCommandEvent& event)
|
||||
{
|
||||
if (Core::IsRunningAndStarted())
|
||||
State::LoadLastSaved();
|
||||
{
|
||||
int id = event.GetId();
|
||||
int slot = id - IDM_LOADLAST1 + 1;
|
||||
State::LoadLastSaved(slot);
|
||||
}
|
||||
}
|
||||
|
||||
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
State::SaveFirstSaved();
|
||||
}
|
||||
|
||||
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
|
||||
|
@ -25,7 +25,7 @@ enum
|
||||
{
|
||||
IDM_LOADSTATE = 200, // File menu
|
||||
IDM_SAVESTATE,
|
||||
IDM_LOADLASTSTATE,
|
||||
IDM_SAVEFIRSTSTATE,
|
||||
IDM_UNDOLOADSTATE,
|
||||
IDM_UNDOSAVESTATE,
|
||||
IDM_LOADSTATEFILE,
|
||||
@ -46,6 +46,14 @@ enum
|
||||
IDM_LOADSLOT6,
|
||||
IDM_LOADSLOT7,
|
||||
IDM_LOADSLOT8,
|
||||
IDM_LOADLAST1,
|
||||
IDM_LOADLAST2,
|
||||
IDM_LOADLAST3,
|
||||
IDM_LOADLAST4,
|
||||
IDM_LOADLAST5,
|
||||
IDM_LOADLAST6,
|
||||
IDM_LOADLAST7,
|
||||
IDM_LOADLAST8,
|
||||
IDM_FRAMESKIP0,
|
||||
IDM_FRAMESKIP1,
|
||||
IDM_FRAMESKIP2,
|
||||
|
@ -179,6 +179,7 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls(void)
|
||||
|
||||
_("Toggle Fullscreen"),
|
||||
_("Take Screenshot"),
|
||||
_("Exit"),
|
||||
|
||||
_("Connect Wiimote 1"),
|
||||
_("Connect Wiimote 2"),
|
||||
@ -201,7 +202,20 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls(void)
|
||||
_("Save State Slot 5"),
|
||||
_("Save State Slot 6"),
|
||||
_("Save State Slot 7"),
|
||||
_("Save State Slot 8")
|
||||
_("Save State Slot 8"),
|
||||
|
||||
_("Load State Last 1"),
|
||||
_("Load State Last 2"),
|
||||
_("Load State Last 3"),
|
||||
_("Load State Last 4"),
|
||||
_("Load State Last 5"),
|
||||
_("Load State Last 6"),
|
||||
_("Load State Last 7"),
|
||||
_("Load State Last 8"),
|
||||
|
||||
_("Save Oldest State"),
|
||||
_("Undo Load State"),
|
||||
_("Undo Save State")
|
||||
};
|
||||
|
||||
const int page_breaks[3] = {HK_OPEN, HK_LOAD_STATE_SLOT_1, NUM_HOTKEYS};
|
||||
|
Loading…
Reference in New Issue
Block a user