Adding option to save and load state by timestamp

Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state

Save by timestamp: overwrite the oldest state (or use an empty slot if available)

Adding remaining hardcoded state keys to hotkey dialog

Adding a program exit hotkey
This commit is contained in:
John Peterson 2012-11-08 08:40:49 +01:00
parent 4f5832827e
commit ef2e0a87d0
9 changed files with 253 additions and 147 deletions

View File

@ -35,6 +35,7 @@ static const struct {
{ "ToggleFullscreen", 70 /* 'F' */, 2 /* wxMOD_CMD */ },
{ "Screenshot", 83 /* 'S' */, 2 /* wxMOD_CMD */ },
{ "Exit", 0, 0 /* wxMOD_NONE */ },
{ "Wiimote1Connect", 49 /* '1' */, 2 /* wxMOD_CMD */ },
{ "Wiimote2Connect", 50 /* '2' */, 2 /* wxMOD_CMD */ },
@ -57,6 +58,7 @@ static const struct {
{ "ToggleFullscreen", 13 /* WXK_RETURN */, 1 /* wxMOD_ALT */ },
{ "Screenshot", 348 /* WXK_F9 */, 0 /* wxMOD_NONE */ },
{ "Exit", 0, 0 /* wxMOD_NONE */ },
{ "Wiimote1Connect", 344 /* WXK_F5 */, 1 /* wxMOD_ALT */ },
{ "Wiimote2Connect", 345 /* WXK_F6 */, 1 /* wxMOD_ALT */ },
@ -81,6 +83,19 @@ static const struct {
{ "SaveStateSlot6", 345 /* WXK_F6 */, 4 /* wxMOD_SHIFT */ },
{ "SaveStateSlot7", 346 /* WXK_F7 */, 4 /* wxMOD_SHIFT */ },
{ "SaveStateSlot8", 347 /* WXK_F8 */, 4 /* wxMOD_SHIFT */ },
{ "LoadLastState1", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState2", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState3", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState4", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState5", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState6", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState7", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState8", 0, 0 /* wxMOD_NONE */ },
{ "SaveFirstState", 0, 0 /* wxMOD_NONE */ },
{ "UndoLoadState", 351 /* WXK_F12 */, 0 /* wxMOD_NONE */ },
{ "UndoSaveState", 351 /* WXK_F12 */, 4 /* wxMOD_SHIFT */ },
};
SConfig::SConfig()

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@ -26,6 +26,7 @@ enum Hotkey
HK_FULLSCREEN,
HK_SCREENSHOT,
HK_EXIT,
HK_WIIMOTE1_CONNECT,
HK_WIIMOTE2_CONNECT,
@ -50,6 +51,19 @@ enum Hotkey
HK_SAVE_STATE_SLOT_7,
HK_SAVE_STATE_SLOT_8,
HK_LOAD_LAST_STATE_1,
HK_LOAD_LAST_STATE_2,
HK_LOAD_LAST_STATE_3,
HK_LOAD_LAST_STATE_4,
HK_LOAD_LAST_STATE_5,
HK_LOAD_LAST_STATE_6,
HK_LOAD_LAST_STATE_7,
HK_LOAD_LAST_STATE_8,
HK_SAVE_FIRST_STATE,
HK_UNDO_LOAD_STATE,
HK_UNDO_SAVE_STATE,
NUM_HOTKEYS,
};

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "Common.h"
#include "Timer.h"
#include "State.h"
#include "Core.h"
#include "ConfigManager.h"
@ -58,13 +59,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 16;
struct StateHeader
{
u8 gameID[6];
size_t size;
};
static const u32 STATE_VERSION = 17;
enum
{
@ -159,17 +154,59 @@ void VerifyBuffer(std::vector<u8>& buffer)
Core::PauseAndLock(false, wasUnpaused);
}
// return state number not in map
int GetEmptySlot(std::map<double, int> m)
{
for (int i = 1; i <= NUM_STATES; i++)
{
bool found = false;
for (std::map<double, int>::iterator it = m.begin(); it != m.end(); it++)
{
if (it->second == i)
{
found = true;
break;
}
}
if (!found) return i;
}
return -1;
}
// read state timestamps
std::map<double, int> GetSavedStates()
{
StateHeader header;
std::map<double, int> m;
for (int i = 1; i <= NUM_STATES; i++)
{
if (File::Exists(MakeStateFilename(i)))
{
if (ReadHeader(MakeStateFilename(i), header))
{
double d = Common::Timer::GetDoubleTime() - header.time;
// increase time until unique value is obtained
while (m.find(d) != m.end()) d += .001;
m.insert(std::pair<double,int>(d, i));
}
}
}
return m;
}
struct CompressAndDumpState_args
{
std::vector<u8>* buffer_vector;
std::mutex* buffer_mutex;
std::string filename;
bool wait;
};
void CompressAndDumpState(CompressAndDumpState_args save_args)
{
std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
g_compressAndDumpStateSyncEvent.Set();
if (!save_args.wait)
g_compressAndDumpStateSyncEvent.Set();
const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
const size_t buffer_size = (save_args.buffer_vector)->size();
@ -201,6 +238,7 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
if (!f)
{
Core::DisplayMessage("Could not save state", 2000);
g_compressAndDumpStateSyncEvent.Set();
return;
}
@ -208,6 +246,7 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
StateHeader header;
memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
header.size = g_use_compression ? buffer_size : 0;
header.time = Common::Timer::GetDoubleTime();
f.WriteArray(&header, 1);
@ -244,9 +283,10 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
Core::DisplayMessage(StringFromFormat("Saved State to %s",
filename.c_str()).c_str(), 2000);
g_compressAndDumpStateSyncEvent.Set();
}
void SaveAs(const std::string& filename)
void SaveAs(const std::string& filename, bool wait)
{
// Pause the core while we save the state
bool wasUnpaused = Core::PauseAndLock(true);
@ -274,6 +314,7 @@ void SaveAs(const std::string& filename)
save_args.buffer_vector = &g_current_buffer;
save_args.buffer_mutex = &g_cs_current_buffer;
save_args.filename = filename;
save_args.wait = wait;
Flush();
g_save_thread = std::thread(CompressAndDumpState, save_args);
@ -291,6 +332,20 @@ void SaveAs(const std::string& filename)
Core::PauseAndLock(false, wasUnpaused);
}
bool ReadHeader(const std::string filename, StateHeader& header)
{
Flush();
File::IOFile f(filename, "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
return false;
}
f.ReadArray(&header, 1);
return true;
}
void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
{
Flush();
@ -496,9 +551,9 @@ static std::string MakeStateFilename(int number)
SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
}
void Save(int slot)
void Save(int slot, bool wait)
{
SaveAs(MakeStateFilename(slot));
SaveAs(MakeStateFilename(slot), wait);
}
void Load(int slot)
@ -511,12 +566,35 @@ void Verify(int slot)
VerifyAt(MakeStateFilename(slot));
}
void LoadLastSaved()
void LoadLastSaved(int i)
{
if (g_last_filename.empty())
Core::DisplayMessage("There is no last saved state", 2000);
std::map<double, int> savedStates = GetSavedStates();
if (i > savedStates.size())
Core::DisplayMessage("State doesn't exist", 2000);
else
LoadAs(g_last_filename);
{
std::map<double, int>::iterator it = savedStates.begin();
std::advance(it, i-1);
Load(it->second);
}
}
// must wait for state to be written because it must know if all slots are taken
void SaveFirstSaved()
{
std::map<double, int> savedStates = GetSavedStates();
// save to an empty slot
if (savedStates.size() < NUM_STATES)
Save(GetEmptySlot(savedStates), true);
// overwrite the oldest state
else
{
std::map<double, int>::iterator it = savedStates.begin();
std::advance(it, savedStates.size()-1);
Save(it->second, true);
}
}
void Flush()

View File

@ -14,22 +14,34 @@
namespace State
{
// number of states
static const u32 NUM_STATES = 8;
struct StateHeader
{
u8 gameID[6];
u32 size;
double time;
};
void Init();
void Shutdown();
void EnableCompression(bool compression);
bool ReadHeader(const std::string filename, StateHeader& header);
// These don't happen instantly - they get scheduled as events.
// ...But only if we're not in the main cpu thread.
// If we're in the main cpu thread then they run immediately instead
// because some things (like Lua) need them to run immediately.
// Slots from 0-99.
void Save(int slot);
void Save(int slot, bool wait = false);
void Load(int slot);
void Verify(int slot);
void SaveAs(const std::string &filename);
void SaveAs(const std::string &filename, bool wait = false);
void LoadAs(const std::string &filename);
void VerifyAt(const std::string &filename);
@ -37,7 +49,10 @@ void SaveToBuffer(std::vector<u8>& buffer);
void LoadFromBuffer(std::vector<u8>& buffer);
void VerifyBuffer(std::vector<u8>& buffer);
void LoadLastSaved();
static std::string MakeStateFilename(int number);
void LoadLastSaved(int i = 1);
void SaveFirstSaved();
void UndoSaveState();
void UndoLoadState();

View File

@ -204,13 +204,14 @@ EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
EVT_MENU(IDM_SAVEFIRSTSTATE, CFrame::OnSaveFirstState)
EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_LOADLAST1, IDM_LOADLAST8, CFrame::OnLoadLastState)
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
@ -719,104 +720,56 @@ int GetCmdForHotkey(unsigned int key)
{
switch (key)
{
case HK_OPEN:
return wxID_OPEN;
case HK_OPEN: return wxID_OPEN;
case HK_CHANGE_DISC: return IDM_CHANGEDISC;
case HK_REFRESH_LIST: return wxID_REFRESH;
case HK_PLAY_PAUSE: return IDM_PLAY;
case HK_STOP: return IDM_STOP;
case HK_RESET: return IDM_RESET;
case HK_FRAME_ADVANCE: return IDM_FRAMESTEP;
case HK_START_RECORDING: return IDM_RECORD;
case HK_PLAY_RECORDING: return IDM_PLAYRECORD;
case HK_EXPORT_RECORDING: return IDM_RECORDEXPORT;
case HK_READ_ONLY_MODE: return IDM_RECORDREADONLY;
case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN;
case HK_SCREENSHOT: return IDM_SCREENSHOT;
case HK_EXIT: return wxID_EXIT;
case HK_CHANGE_DISC:
return IDM_CHANGEDISC;
case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1;
case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
case HK_REFRESH_LIST:
return wxID_REFRESH;
case HK_LOAD_STATE_SLOT_1: return IDM_LOADSLOT1;
case HK_LOAD_STATE_SLOT_2: return IDM_LOADSLOT2;
case HK_LOAD_STATE_SLOT_3: return IDM_LOADSLOT3;
case HK_LOAD_STATE_SLOT_4: return IDM_LOADSLOT4;
case HK_LOAD_STATE_SLOT_5: return IDM_LOADSLOT5;
case HK_LOAD_STATE_SLOT_6: return IDM_LOADSLOT6;
case HK_LOAD_STATE_SLOT_7: return IDM_LOADSLOT7;
case HK_LOAD_STATE_SLOT_8: return IDM_LOADSLOT8;
case HK_PLAY_PAUSE:
return IDM_PLAY;
case HK_SAVE_STATE_SLOT_1: return IDM_SAVESLOT1;
case HK_SAVE_STATE_SLOT_2: return IDM_SAVESLOT2;
case HK_SAVE_STATE_SLOT_3: return IDM_SAVESLOT3;
case HK_SAVE_STATE_SLOT_4: return IDM_SAVESLOT4;
case HK_SAVE_STATE_SLOT_5: return IDM_SAVESLOT5;
case HK_SAVE_STATE_SLOT_6: return IDM_SAVESLOT6;
case HK_SAVE_STATE_SLOT_7: return IDM_SAVESLOT7;
case HK_SAVE_STATE_SLOT_8: return IDM_SAVESLOT8;
case HK_STOP:
return IDM_STOP;
case HK_LOAD_LAST_STATE_1: return IDM_LOADLAST1;
case HK_LOAD_LAST_STATE_2: return IDM_LOADLAST2;
case HK_LOAD_LAST_STATE_3: return IDM_LOADLAST3;
case HK_LOAD_LAST_STATE_4: return IDM_LOADLAST4;
case HK_LOAD_LAST_STATE_5: return IDM_LOADLAST5;
case HK_LOAD_LAST_STATE_6: return IDM_LOADLAST6;
case HK_LOAD_LAST_STATE_7: return IDM_LOADLAST7;
case HK_LOAD_LAST_STATE_8: return IDM_LOADLAST8;
case HK_RESET:
return IDM_RESET;
case HK_FRAME_ADVANCE:
return IDM_FRAMESTEP;
case HK_START_RECORDING:
return IDM_RECORD;
case HK_PLAY_RECORDING:
return IDM_PLAYRECORD;
case HK_EXPORT_RECORDING:
return IDM_RECORDEXPORT;
case HK_READ_ONLY_MODE:
return IDM_RECORDREADONLY;
case HK_FULLSCREEN:
return IDM_TOGGLE_FULLSCREEN;
case HK_SCREENSHOT:
return IDM_SCREENSHOT;
case HK_WIIMOTE1_CONNECT:
return IDM_CONNECT_WIIMOTE1;
case HK_WIIMOTE2_CONNECT:
return IDM_CONNECT_WIIMOTE2;
case HK_WIIMOTE3_CONNECT:
return IDM_CONNECT_WIIMOTE3;
case HK_WIIMOTE4_CONNECT:
return IDM_CONNECT_WIIMOTE4;
case HK_LOAD_STATE_SLOT_1:
return IDM_LOADSLOT1;
case HK_LOAD_STATE_SLOT_2:
return IDM_LOADSLOT2;
case HK_LOAD_STATE_SLOT_3:
return IDM_LOADSLOT3;
case HK_LOAD_STATE_SLOT_4:
return IDM_LOADSLOT4;
case HK_LOAD_STATE_SLOT_5:
return IDM_LOADSLOT5;
case HK_LOAD_STATE_SLOT_6:
return IDM_LOADSLOT6;
case HK_LOAD_STATE_SLOT_7:
return IDM_LOADSLOT7;
case HK_LOAD_STATE_SLOT_8:
return IDM_LOADSLOT8;
case HK_SAVE_STATE_SLOT_1:
return IDM_SAVESLOT1;
case HK_SAVE_STATE_SLOT_2:
return IDM_SAVESLOT2;
case HK_SAVE_STATE_SLOT_3:
return IDM_SAVESLOT3;
case HK_SAVE_STATE_SLOT_4:
return IDM_SAVESLOT4;
case HK_SAVE_STATE_SLOT_5:
return IDM_SAVESLOT5;
case HK_SAVE_STATE_SLOT_6:
return IDM_SAVESLOT6;
case HK_SAVE_STATE_SLOT_7:
return IDM_SAVESLOT7;
case HK_SAVE_STATE_SLOT_8:
return IDM_SAVESLOT8;
case HK_SAVE_FIRST_STATE: return IDM_SAVEFIRSTSTATE;
case HK_UNDO_LOAD_STATE: return IDM_UNDOLOADSTATE;
case HK_UNDO_SAVE_STATE: return IDM_UNDOSAVESTATE;
}
return -1;
@ -859,6 +812,8 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
// Screenshot hotkey
else if (IsHotkey(event, HK_SCREENSHOT))
Core::SaveScreenShot();
else if (IsHotkey(event, HK_EXIT))
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
@ -868,28 +823,6 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
// State save and state load hotkeys
/*else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
{
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
if (event.GetModifiers() == wxMOD_NONE)
State::Load(slot_number);
else if (event.GetModifiers() == wxMOD_SHIFT)
State::Save(slot_number);
else
event.Skip();
}*/
else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
State::LoadLastSaved();
else if (event.GetKeyCode() == WXK_F12)
{
if (event.GetModifiers() == wxMOD_NONE)
State::UndoSaveState();
else if (event.GetModifiers() == wxMOD_SHIFT)
State::UndoLoadState();
else
event.Skip();
}
else
{
unsigned int i = NUM_HOTKEYS;

View File

@ -289,6 +289,7 @@ private:
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnSaveFirstState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);

View File

@ -150,26 +150,25 @@ void CFrame::CreateMenu()
emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
saveMenu->Append(IDM_SAVESTATEFILE, _("Save State..."));
loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tF12")));
saveMenu->Append(IDM_SAVEFIRSTSTATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
loadMenu->Append(IDM_UNDOSAVESTATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, _("Load State..."));
// Reserve F11 for the "step into" function in the debugger
if (g_pCodeWindow)
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State"));
else
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State") + wxString(wxT("\tF11")));
loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12")));
loadMenu->Append(IDM_UNDOLOADSTATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
loadMenu->AppendSeparator();
for (int i = 1; i <= 8; i++)
for (int i = 1; i <= State::NUM_STATES; i++)
{
loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
}
loadMenu->AppendSeparator();
for (int i = 1; i <= State::NUM_STATES; i++)
loadMenu->Append(IDM_LOADLAST1 + i - 1, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i - 1));
m_MenuBar->Append(emulationMenu, _("&Emulation"));
// Options menu
@ -360,6 +359,9 @@ wxString CFrame::GetMenuLabel(int Id)
case HK_SCREENSHOT:
Label = _("Take Screenshot");
break;
case HK_EXIT:
Label = _("Exit");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
@ -393,6 +395,22 @@ wxString CFrame::GetMenuLabel(int Id)
Id - HK_SAVE_STATE_SLOT_1 + 1);
break;
case HK_LOAD_LAST_STATE_1:
case HK_LOAD_LAST_STATE_2:
case HK_LOAD_LAST_STATE_3:
case HK_LOAD_LAST_STATE_4:
case HK_LOAD_LAST_STATE_5:
case HK_LOAD_LAST_STATE_6:
case HK_LOAD_LAST_STATE_7:
case HK_LOAD_LAST_STATE_8:
Label = wxString::Format(_("Last %i"),
Id - HK_LOAD_LAST_STATE_1 + 1);
break;
case HK_SAVE_FIRST_STATE: Label = wxString("Save Oldest State"); break;
case HK_UNDO_LOAD_STATE: Label = wxString("Undo Load State"); break;
case HK_UNDO_SAVE_STATE: Label = wxString("Undo Save State"); break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
@ -1437,10 +1455,20 @@ void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
State::SaveAs(WxStrToStr(path));
}
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
void CFrame::OnLoadLastState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
State::LoadLastSaved();
{
int id = event.GetId();
int slot = id - IDM_LOADLAST1 + 1;
State::LoadLastSaved(slot);
}
}
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
State::SaveFirstSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))

View File

@ -25,7 +25,7 @@ enum
{
IDM_LOADSTATE = 200, // File menu
IDM_SAVESTATE,
IDM_LOADLASTSTATE,
IDM_SAVEFIRSTSTATE,
IDM_UNDOLOADSTATE,
IDM_UNDOSAVESTATE,
IDM_LOADSTATEFILE,
@ -46,6 +46,14 @@ enum
IDM_LOADSLOT6,
IDM_LOADSLOT7,
IDM_LOADSLOT8,
IDM_LOADLAST1,
IDM_LOADLAST2,
IDM_LOADLAST3,
IDM_LOADLAST4,
IDM_LOADLAST5,
IDM_LOADLAST6,
IDM_LOADLAST7,
IDM_LOADLAST8,
IDM_FRAMESKIP0,
IDM_FRAMESKIP1,
IDM_FRAMESKIP2,

View File

@ -179,6 +179,7 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls(void)
_("Toggle Fullscreen"),
_("Take Screenshot"),
_("Exit"),
_("Connect Wiimote 1"),
_("Connect Wiimote 2"),
@ -201,7 +202,20 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls(void)
_("Save State Slot 5"),
_("Save State Slot 6"),
_("Save State Slot 7"),
_("Save State Slot 8")
_("Save State Slot 8"),
_("Load State Last 1"),
_("Load State Last 2"),
_("Load State Last 3"),
_("Load State Last 4"),
_("Load State Last 5"),
_("Load State Last 6"),
_("Load State Last 7"),
_("Load State Last 8"),
_("Save Oldest State"),
_("Undo Load State"),
_("Undo Save State")
};
const int page_breaks[3] = {HK_OPEN, HK_LOAD_STATE_SLOT_1, NUM_HOTKEYS};