Adding option to save and load state by timestamp

Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state

Save by timestamp: overwrite the oldest state (or use an empty slot if available)

Adding remaining hardcoded state keys to hotkey dialog

Adding a program exit hotkey
This commit is contained in:
John Peterson
2012-11-08 08:40:49 +01:00
parent 4f5832827e
commit ef2e0a87d0
9 changed files with 253 additions and 147 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "Common.h"
#include "Timer.h"
#include "State.h"
#include "Core.h"
#include "ConfigManager.h"
@ -58,13 +59,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 16;
struct StateHeader
{
u8 gameID[6];
size_t size;
};
static const u32 STATE_VERSION = 17;
enum
{
@ -159,17 +154,59 @@ void VerifyBuffer(std::vector<u8>& buffer)
Core::PauseAndLock(false, wasUnpaused);
}
// return state number not in map
int GetEmptySlot(std::map<double, int> m)
{
for (int i = 1; i <= NUM_STATES; i++)
{
bool found = false;
for (std::map<double, int>::iterator it = m.begin(); it != m.end(); it++)
{
if (it->second == i)
{
found = true;
break;
}
}
if (!found) return i;
}
return -1;
}
// read state timestamps
std::map<double, int> GetSavedStates()
{
StateHeader header;
std::map<double, int> m;
for (int i = 1; i <= NUM_STATES; i++)
{
if (File::Exists(MakeStateFilename(i)))
{
if (ReadHeader(MakeStateFilename(i), header))
{
double d = Common::Timer::GetDoubleTime() - header.time;
// increase time until unique value is obtained
while (m.find(d) != m.end()) d += .001;
m.insert(std::pair<double,int>(d, i));
}
}
}
return m;
}
struct CompressAndDumpState_args
{
std::vector<u8>* buffer_vector;
std::mutex* buffer_mutex;
std::string filename;
bool wait;
};
void CompressAndDumpState(CompressAndDumpState_args save_args)
{
std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
g_compressAndDumpStateSyncEvent.Set();
if (!save_args.wait)
g_compressAndDumpStateSyncEvent.Set();
const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
const size_t buffer_size = (save_args.buffer_vector)->size();
@ -201,6 +238,7 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
if (!f)
{
Core::DisplayMessage("Could not save state", 2000);
g_compressAndDumpStateSyncEvent.Set();
return;
}
@ -208,6 +246,7 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
StateHeader header;
memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
header.size = g_use_compression ? buffer_size : 0;
header.time = Common::Timer::GetDoubleTime();
f.WriteArray(&header, 1);
@ -244,9 +283,10 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
Core::DisplayMessage(StringFromFormat("Saved State to %s",
filename.c_str()).c_str(), 2000);
g_compressAndDumpStateSyncEvent.Set();
}
void SaveAs(const std::string& filename)
void SaveAs(const std::string& filename, bool wait)
{
// Pause the core while we save the state
bool wasUnpaused = Core::PauseAndLock(true);
@ -274,6 +314,7 @@ void SaveAs(const std::string& filename)
save_args.buffer_vector = &g_current_buffer;
save_args.buffer_mutex = &g_cs_current_buffer;
save_args.filename = filename;
save_args.wait = wait;
Flush();
g_save_thread = std::thread(CompressAndDumpState, save_args);
@ -291,6 +332,20 @@ void SaveAs(const std::string& filename)
Core::PauseAndLock(false, wasUnpaused);
}
bool ReadHeader(const std::string filename, StateHeader& header)
{
Flush();
File::IOFile f(filename, "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
return false;
}
f.ReadArray(&header, 1);
return true;
}
void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
{
Flush();
@ -496,9 +551,9 @@ static std::string MakeStateFilename(int number)
SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
}
void Save(int slot)
void Save(int slot, bool wait)
{
SaveAs(MakeStateFilename(slot));
SaveAs(MakeStateFilename(slot), wait);
}
void Load(int slot)
@ -511,12 +566,35 @@ void Verify(int slot)
VerifyAt(MakeStateFilename(slot));
}
void LoadLastSaved()
void LoadLastSaved(int i)
{
if (g_last_filename.empty())
Core::DisplayMessage("There is no last saved state", 2000);
std::map<double, int> savedStates = GetSavedStates();
if (i > savedStates.size())
Core::DisplayMessage("State doesn't exist", 2000);
else
LoadAs(g_last_filename);
{
std::map<double, int>::iterator it = savedStates.begin();
std::advance(it, i-1);
Load(it->second);
}
}
// must wait for state to be written because it must know if all slots are taken
void SaveFirstSaved()
{
std::map<double, int> savedStates = GetSavedStates();
// save to an empty slot
if (savedStates.size() < NUM_STATES)
Save(GetEmptySlot(savedStates), true);
// overwrite the oldest state
else
{
std::map<double, int>::iterator it = savedStates.begin();
std::advance(it, savedStates.size()-1);
Save(it->second, true);
}
}
void Flush()