mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
Adding option to save and load state by timestamp
Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state Save by timestamp: overwrite the oldest state (or use an empty slot if available) Adding remaining hardcoded state keys to hotkey dialog Adding a program exit hotkey
This commit is contained in:
@ -204,13 +204,14 @@ EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
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EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
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EVT_MENU(IDM_SAVEFIRSTSTATE, CFrame::OnSaveFirstState)
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EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
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EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
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EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
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EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
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EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_LOADLAST1, IDM_LOADLAST8, CFrame::OnLoadLastState)
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EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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@ -719,104 +720,56 @@ int GetCmdForHotkey(unsigned int key)
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{
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switch (key)
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{
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case HK_OPEN:
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return wxID_OPEN;
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case HK_OPEN: return wxID_OPEN;
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case HK_CHANGE_DISC: return IDM_CHANGEDISC;
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case HK_REFRESH_LIST: return wxID_REFRESH;
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case HK_PLAY_PAUSE: return IDM_PLAY;
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case HK_STOP: return IDM_STOP;
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case HK_RESET: return IDM_RESET;
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case HK_FRAME_ADVANCE: return IDM_FRAMESTEP;
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case HK_START_RECORDING: return IDM_RECORD;
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case HK_PLAY_RECORDING: return IDM_PLAYRECORD;
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case HK_EXPORT_RECORDING: return IDM_RECORDEXPORT;
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case HK_READ_ONLY_MODE: return IDM_RECORDREADONLY;
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case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN;
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case HK_SCREENSHOT: return IDM_SCREENSHOT;
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case HK_EXIT: return wxID_EXIT;
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case HK_CHANGE_DISC:
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return IDM_CHANGEDISC;
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case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1;
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case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
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case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
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case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
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case HK_REFRESH_LIST:
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return wxID_REFRESH;
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case HK_LOAD_STATE_SLOT_1: return IDM_LOADSLOT1;
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case HK_LOAD_STATE_SLOT_2: return IDM_LOADSLOT2;
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case HK_LOAD_STATE_SLOT_3: return IDM_LOADSLOT3;
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case HK_LOAD_STATE_SLOT_4: return IDM_LOADSLOT4;
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case HK_LOAD_STATE_SLOT_5: return IDM_LOADSLOT5;
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case HK_LOAD_STATE_SLOT_6: return IDM_LOADSLOT6;
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case HK_LOAD_STATE_SLOT_7: return IDM_LOADSLOT7;
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case HK_LOAD_STATE_SLOT_8: return IDM_LOADSLOT8;
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case HK_PLAY_PAUSE:
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return IDM_PLAY;
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case HK_SAVE_STATE_SLOT_1: return IDM_SAVESLOT1;
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case HK_SAVE_STATE_SLOT_2: return IDM_SAVESLOT2;
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case HK_SAVE_STATE_SLOT_3: return IDM_SAVESLOT3;
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case HK_SAVE_STATE_SLOT_4: return IDM_SAVESLOT4;
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case HK_SAVE_STATE_SLOT_5: return IDM_SAVESLOT5;
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case HK_SAVE_STATE_SLOT_6: return IDM_SAVESLOT6;
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case HK_SAVE_STATE_SLOT_7: return IDM_SAVESLOT7;
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case HK_SAVE_STATE_SLOT_8: return IDM_SAVESLOT8;
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case HK_STOP:
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return IDM_STOP;
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case HK_LOAD_LAST_STATE_1: return IDM_LOADLAST1;
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case HK_LOAD_LAST_STATE_2: return IDM_LOADLAST2;
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case HK_LOAD_LAST_STATE_3: return IDM_LOADLAST3;
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case HK_LOAD_LAST_STATE_4: return IDM_LOADLAST4;
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case HK_LOAD_LAST_STATE_5: return IDM_LOADLAST5;
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case HK_LOAD_LAST_STATE_6: return IDM_LOADLAST6;
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case HK_LOAD_LAST_STATE_7: return IDM_LOADLAST7;
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case HK_LOAD_LAST_STATE_8: return IDM_LOADLAST8;
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case HK_RESET:
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return IDM_RESET;
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case HK_FRAME_ADVANCE:
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return IDM_FRAMESTEP;
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case HK_START_RECORDING:
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return IDM_RECORD;
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case HK_PLAY_RECORDING:
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return IDM_PLAYRECORD;
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case HK_EXPORT_RECORDING:
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return IDM_RECORDEXPORT;
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case HK_READ_ONLY_MODE:
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return IDM_RECORDREADONLY;
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case HK_FULLSCREEN:
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return IDM_TOGGLE_FULLSCREEN;
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case HK_SCREENSHOT:
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return IDM_SCREENSHOT;
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case HK_WIIMOTE1_CONNECT:
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return IDM_CONNECT_WIIMOTE1;
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case HK_WIIMOTE2_CONNECT:
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return IDM_CONNECT_WIIMOTE2;
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case HK_WIIMOTE3_CONNECT:
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return IDM_CONNECT_WIIMOTE3;
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case HK_WIIMOTE4_CONNECT:
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return IDM_CONNECT_WIIMOTE4;
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case HK_LOAD_STATE_SLOT_1:
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return IDM_LOADSLOT1;
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case HK_LOAD_STATE_SLOT_2:
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return IDM_LOADSLOT2;
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case HK_LOAD_STATE_SLOT_3:
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return IDM_LOADSLOT3;
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case HK_LOAD_STATE_SLOT_4:
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return IDM_LOADSLOT4;
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case HK_LOAD_STATE_SLOT_5:
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return IDM_LOADSLOT5;
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case HK_LOAD_STATE_SLOT_6:
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return IDM_LOADSLOT6;
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case HK_LOAD_STATE_SLOT_7:
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return IDM_LOADSLOT7;
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case HK_LOAD_STATE_SLOT_8:
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return IDM_LOADSLOT8;
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case HK_SAVE_STATE_SLOT_1:
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return IDM_SAVESLOT1;
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case HK_SAVE_STATE_SLOT_2:
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return IDM_SAVESLOT2;
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case HK_SAVE_STATE_SLOT_3:
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return IDM_SAVESLOT3;
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case HK_SAVE_STATE_SLOT_4:
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return IDM_SAVESLOT4;
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case HK_SAVE_STATE_SLOT_5:
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return IDM_SAVESLOT5;
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case HK_SAVE_STATE_SLOT_6:
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return IDM_SAVESLOT6;
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case HK_SAVE_STATE_SLOT_7:
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return IDM_SAVESLOT7;
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case HK_SAVE_STATE_SLOT_8:
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return IDM_SAVESLOT8;
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case HK_SAVE_FIRST_STATE: return IDM_SAVEFIRSTSTATE;
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case HK_UNDO_LOAD_STATE: return IDM_UNDOLOADSTATE;
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case HK_UNDO_SAVE_STATE: return IDM_UNDOSAVESTATE;
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}
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return -1;
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@ -859,6 +812,8 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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// Screenshot hotkey
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else if (IsHotkey(event, HK_SCREENSHOT))
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Core::SaveScreenShot();
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else if (IsHotkey(event, HK_EXIT))
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wxPostEvent(this, wxCommandEvent(wxID_EXIT));
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// Wiimote connect and disconnect hotkeys
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else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
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WiimoteId = 0;
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@ -868,28 +823,6 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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WiimoteId = 2;
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else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
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WiimoteId = 3;
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// State save and state load hotkeys
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/*else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
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{
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int slot_number = event.GetKeyCode() - WXK_F1 + 1;
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if (event.GetModifiers() == wxMOD_NONE)
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State::Load(slot_number);
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else if (event.GetModifiers() == wxMOD_SHIFT)
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State::Save(slot_number);
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else
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event.Skip();
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}*/
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else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
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State::LoadLastSaved();
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else if (event.GetKeyCode() == WXK_F12)
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{
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if (event.GetModifiers() == wxMOD_NONE)
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State::UndoSaveState();
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else if (event.GetModifiers() == wxMOD_SHIFT)
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State::UndoLoadState();
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else
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event.Skip();
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}
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else
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{
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unsigned int i = NUM_HOTKEYS;
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