Adding option to save and load state by timestamp

Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state

Save by timestamp: overwrite the oldest state (or use an empty slot if available)

Adding remaining hardcoded state keys to hotkey dialog

Adding a program exit hotkey
This commit is contained in:
John Peterson
2012-11-08 08:40:49 +01:00
parent 4f5832827e
commit ef2e0a87d0
9 changed files with 253 additions and 147 deletions

View File

@ -150,26 +150,25 @@ void CFrame::CreateMenu()
emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
saveMenu->Append(IDM_SAVESTATEFILE, _("Save State..."));
loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tF12")));
saveMenu->Append(IDM_SAVEFIRSTSTATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
loadMenu->Append(IDM_UNDOSAVESTATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, _("Load State..."));
// Reserve F11 for the "step into" function in the debugger
if (g_pCodeWindow)
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State"));
else
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State") + wxString(wxT("\tF11")));
loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12")));
loadMenu->Append(IDM_UNDOLOADSTATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
loadMenu->AppendSeparator();
for (int i = 1; i <= 8; i++)
for (int i = 1; i <= State::NUM_STATES; i++)
{
loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
}
loadMenu->AppendSeparator();
for (int i = 1; i <= State::NUM_STATES; i++)
loadMenu->Append(IDM_LOADLAST1 + i - 1, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i - 1));
m_MenuBar->Append(emulationMenu, _("&Emulation"));
// Options menu
@ -360,6 +359,9 @@ wxString CFrame::GetMenuLabel(int Id)
case HK_SCREENSHOT:
Label = _("Take Screenshot");
break;
case HK_EXIT:
Label = _("Exit");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
@ -393,6 +395,22 @@ wxString CFrame::GetMenuLabel(int Id)
Id - HK_SAVE_STATE_SLOT_1 + 1);
break;
case HK_LOAD_LAST_STATE_1:
case HK_LOAD_LAST_STATE_2:
case HK_LOAD_LAST_STATE_3:
case HK_LOAD_LAST_STATE_4:
case HK_LOAD_LAST_STATE_5:
case HK_LOAD_LAST_STATE_6:
case HK_LOAD_LAST_STATE_7:
case HK_LOAD_LAST_STATE_8:
Label = wxString::Format(_("Last %i"),
Id - HK_LOAD_LAST_STATE_1 + 1);
break;
case HK_SAVE_FIRST_STATE: Label = wxString("Save Oldest State"); break;
case HK_UNDO_LOAD_STATE: Label = wxString("Undo Load State"); break;
case HK_UNDO_SAVE_STATE: Label = wxString("Undo Save State"); break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
@ -1437,10 +1455,20 @@ void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
State::SaveAs(WxStrToStr(path));
}
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
void CFrame::OnLoadLastState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
State::LoadLastSaved();
{
int id = event.GetId();
int slot = id - IDM_LOADLAST1 + 1;
State::LoadLastSaved(slot);
}
}
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
State::SaveFirstSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))