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UICommon: Remove Steam user directory logic
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commit
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@ -11,7 +11,6 @@
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#define ROOT_DIR "."
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// The normal user directory
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#ifndef STEAM
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#ifdef _WIN32
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#define NORMAL_USER_DIR "Dolphin Emulator"
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#elif defined(__APPLE__)
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@ -21,15 +20,6 @@
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#else
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#define NORMAL_USER_DIR "dolphin-emu"
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#endif
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#else // ifndef STEAM
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#ifdef _WIN32
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#define NORMAL_USER_DIR "Dolphin Emulator (Steam)"
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#elif defined(__APPLE__)
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#define NORMAL_USER_DIR "Library/Application Support/Dolphin (Steam)"
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#else
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#define NORMAL_USER_DIR "dolphin-emu-steam"
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#endif
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#endif
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// The portable user directory
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#ifdef _WIN32
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@ -308,21 +308,12 @@ void SetUserDirectory(std::string custom_path)
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// -> Use AppData\Roaming\Dolphin Emulator as the User directory path
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// 6. Default
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// -> Use GetExeDirectory()\User
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//
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// On Steam builds, we take a simplified approach:
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. AppData\Roaming exists
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// -> Use AppData\Roaming\Dolphin Emulator (Steam) as the User directory path
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// 3. Default
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// -> Use GetExeDirectory()\User
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// Get AppData path in case we need it.
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wil::unique_cotaskmem_string appdata;
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bool appdata_found = SUCCEEDED(
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SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, appdata.put()));
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#ifndef STEAM
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// Check our registry keys
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wil::unique_hkey hkey;
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DWORD local = 0;
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@ -389,21 +380,6 @@ void SetUserDirectory(std::string custom_path)
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{
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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#else // ifndef STEAM
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if (File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt")) // Case 1
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{
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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else if (appdata_found) // Case 2
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{
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user_path = TStrToUTF8(appdata.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
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}
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else // Case 3
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{
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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#endif
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#else
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if (File::IsDirectory(ROOT_DIR DIR_SEP EMBEDDED_USER_DIR))
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{
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