More minor consistency changes

This commit is contained in:
Stevoisiak
2015-01-12 22:28:12 -05:00
parent cb86db7b68
commit f31b688cf5
32 changed files with 109 additions and 109 deletions

View File

@ -87,7 +87,7 @@ void dsp_write_aram_d3(u16 value)
// Zelda ucode writes a bunch of zeros to ARAM through d3 during
// initialization. Don't know if it ever does it later, too.
// Pikmin 2 Wii writes non-stop to 0x10008000-0x1000801f (non-zero values too)
// Zelda TP WII writes non-stop to 0x10000000-0x1000001f (non-zero values too)
// Zelda TP Wii writes non-stop to 0x10000000-0x1000001f (non-zero values too)
u32 Address = (g_dsp.ifx_regs[DSP_ACCAH] << 16) | g_dsp.ifx_regs[DSP_ACCAL];
switch (g_dsp.ifx_regs[DSP_FORMAT])

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@ -34,7 +34,7 @@ namespace Ext
inline bool IsSameMemArea(u16 a, u16 b)
{
//LM: tested on WII
// LM: tested on Wii
if ((a>>10)==(b>>10))
return true;
else

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@ -509,7 +509,7 @@ void DSPEmitter::decrease_addr_reg(int reg)
// EAX - destination address
// ECX - Base of dram
// ECX - Base of DRAM
void DSPEmitter::dmem_write(X64Reg value)
{
// if (saddr == 0)