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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
More minor consistency changes
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@ -81,8 +81,8 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De
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i++;
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}
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// save now so that when games load sysconf file it includes the new wiimotes
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// and the correct order for connected wiimotes
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// save now so that when games load sysconf file it includes the new Wiimotes
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// and the correct order for connected Wiimotes
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if (!SConfig::GetInstance().m_SYSCONF->SetArrayData("BT.DINF", (u8*)&BT_DINF, sizeof(_conf_pads)) || !SConfig::GetInstance().m_SYSCONF->Save())
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PanicAlertT("Failed to write BT.DINF to SYSCONF");
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}
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@ -441,7 +441,7 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
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packet_transferred = true;
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}
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// We wait for ScanEnable to be sent from the bt stack through HCI_CMD_WRITE_SCAN_ENABLE
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// We wait for ScanEnable to be sent from the Bluetooth stack through HCI_CMD_WRITE_SCAN_ENABLE
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// before we initiate the connection.
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//
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// FiRES: TODO find a better way to do this
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@ -1857,8 +1857,8 @@ CWII_IPC_HLE_WiiMote* CWII_IPC_HLE_Device_usb_oh1_57e_305::AccessWiiMote(u16 _Co
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return &wiimote;
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}
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ERROR_LOG(WII_IPC_WIIMOTE, "Can't find WiiMote by connection handle %02x", _ConnectionHandle);
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PanicAlertT("Can't find WiiMote by connection handle %02x", _ConnectionHandle);
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ERROR_LOG(WII_IPC_WIIMOTE, "Can't find Wiimote by connection handle %02x", _ConnectionHandle);
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PanicAlertT("Can't find Wiimote by connection handle %02x", _ConnectionHandle);
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return nullptr;
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}
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@ -42,7 +42,7 @@ struct SQueuedEvent
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// Important to remember that this class is for /dev/usb/oh1/57e/305 ONLY
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// /dev/usb/oh1 -> internal usb bus
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// 57e/305 -> VendorID/ProductID of device on usb bus
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// This device is ONLY the internal bluetooth module (based on BCM2045 chip)
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// This device is ONLY the internal Bluetooth module (based on BCM2045 chip)
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class CWII_IPC_HLE_Device_usb_oh1_57e_305 : public IWII_IPC_HLE_Device
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{
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public:
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@ -60,12 +60,12 @@ public:
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static void EnqueueReply(u32 CommandAddress);
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// Send ACL data back to bt stack
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// Send ACL data back to Bluetooth stack
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void SendACLPacket(u16 _ConnectionHandle, u8* _pData, u32 _Size);
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bool RemoteDisconnect(u16 _connectionHandle);
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// hack for wiimote plugin
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// hack for Wiimote plugin
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public:
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std::vector<CWII_IPC_HLE_WiiMote> m_WiiMotes;
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CWII_IPC_HLE_WiiMote* AccessWiiMote(const bdaddr_t& _rAddr);
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@ -546,7 +546,7 @@ void CWII_IPC_HLE_WiiMote::ReceiveDisconnectionReq(u8 _Ident, u8* _pData, u32 _S
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//
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//
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// We assume WiiMote is always connected
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// We assume Wiimote is always connected
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void CWII_IPC_HLE_WiiMote::SendConnectionRequest(u16 scid, u16 psm)
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{
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// create the channel
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@ -604,7 +604,7 @@ void CWII_IPC_HLE_WiiMote::SendConfigurationRequest(u16 scid, u16 MTU, u16 Flush
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// (shuffle2) currently we end up not appending options. this is because we don't
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// negotiate after trying to set MTU = 0 fails (stack will respond with
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// "configuration failed" msg...). This is still fine, we'll just use whatever the
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// bt stack defaults to.
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// Bluetooth stack defaults to.
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if (MTU || rChannel.MTU)
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{
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if (MTU == 0)
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@ -54,7 +54,7 @@ public:
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void ResetChannels();
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void Activate(bool ready);
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void ExecuteL2capCmd(u8* _pData, u32 _Size); // From CPU
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void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From wiimote
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void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From Wiimote
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int NetPlay_GetWiimoteNum(int _number);
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@ -2,7 +2,7 @@
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// Added some info from bluetooth.h
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// All packet headers have had the packet type field removed. This is because
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// IOS adds the packet type to the header, and strips it before returning the
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// packet to the overlying bt stack.
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// packet to the overlying Bluetooth stack.
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/* $NetBSD: hci.h,v 1.33 2009/09/11 18:35:50 plunky Exp $ */
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