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More minor consistency changes
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@ -416,7 +416,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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case NP_MSG_WIIMOTE_DATA :
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{
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// if this is wiimote data from the last game still being received, ignore it
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// if this is Wiimote data from the last game still being received, ignore it
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if (player.current_game != m_current_game)
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break;
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