More minor consistency changes

This commit is contained in:
Stevoisiak
2015-01-12 22:28:12 -05:00
parent cb86db7b68
commit f31b688cf5
32 changed files with 109 additions and 109 deletions

View File

@ -290,8 +290,8 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
wxBoxSizer* const real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL);
if (!WiimoteReal::g_wiimote_scanner.IsReady())
real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5);
real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5);
wxCheckBox* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this);

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@ -1190,7 +1190,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/wiimote keypresses which take an
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
@ -1200,7 +1200,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
#endif
}
// Actually perform the wiimote connection or disconnection
// Actually perform the Wiimote connection or disconnection
if (WiimoteId >= 0)
{
wxCommandEvent evt;

View File

@ -9,7 +9,7 @@
#define PREVIEW_UPDATE_TIME 25
#define DEFAULT_HIGH_VALUE 100
// might have to change this setup for wiimote
// might have to change this setup for Wiimote
#define PROFILES_PATH "Profiles/"
#include <cstddef>

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@ -125,7 +125,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each wiimote\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"