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More minor consistency changes
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@ -353,7 +353,7 @@ void handle_dsp_mail(void)
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}
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else if (mail == 0x8888dead)
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{
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// Send memory dump (DSP dram from someone's cube?)
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// Send memory dump (DSP DRAM from someone's GameCube?)
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// not really sure why this is important - I guess just to try to keep tests predictable
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u16* tmpBuf = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);
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@ -363,7 +363,7 @@ void handle_dsp_mail(void)
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}
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else if (mail == 0x8888beef)
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{
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// Provide register base to DSP (if using dsp_base.inc, it will dma them to the correct place)
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// Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place)
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while (real_dsp.CheckMailTo());
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real_dsp.SendMailTo((u32)dspbufP);
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while (real_dsp.CheckMailTo());
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@ -385,14 +385,14 @@ void handle_dsp_mail(void)
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// ROM dumping mails
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else if (mail == 0x8888c0de)
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{
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// DSP has copied irom to its dram...send address so it can dma it back
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// DSP has copied irom to its DRAM...send address so it can dma it back
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while (real_dsp.CheckMailTo());
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real_dsp.SendMailTo((u32)dspbufP);
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while (real_dsp.CheckMailTo());
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}
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else if (mail == 0x8888da7a)
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{
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// DSP has copied coef to its dram...send address so it can dma it back
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// DSP has copied coef to its DRAM...send address so it can DMA it back
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while (real_dsp.CheckMailTo());
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real_dsp.SendMailTo((u32)&dspbufP[0x1000]);
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while (real_dsp.CheckMailTo());
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@ -525,7 +525,7 @@ void InitGeneral()
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#endif
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// Obtain the preferred video mode from the system
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// This will correspond to the settings in the Wii menu
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// This will correspond to the settings in the Wii Menu
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rmode = VIDEO_GetPreferredMode(nullptr);
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// Allocate memory for the display in the uncached region
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