VolumeDirectory: Make m_totalNameSize a local variable

After BuildFST finishes executing, it's never needed again.
This commit is contained in:
JosJuice
2016-12-25 22:57:14 +01:00
parent 09c6148aba
commit f3987d13ea
2 changed files with 9 additions and 22 deletions

View File

@ -88,15 +88,10 @@ private:
void WriteEntry(const File::FSTEntry& entry, u32& fstOffset, u32& nameOffset, u64& dataOffset,
u32 parentEntryNum);
// returns number of entries found in _Directory
u64 AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry);
std::string m_rootDirectory;
std::map<u64, std::string> m_virtualDisk;
u32 m_totalNameSize;
bool m_is_wii;
// GameCube has no shift, Wii has 2 bit shift