VideoCommon: Switch to Nvidia stereoscopy offset formula.

This commit is contained in:
Jules Blok
2014-11-08 14:31:26 +01:00
parent 8210b9c915
commit f3ddf37d07
6 changed files with 13 additions and 12 deletions

View File

@ -83,8 +83,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
if (g_ActiveConfig.iStereoMode > 0)
{
out.Write("\t\tf.clipPos.x += f.clipPos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n");
out.Write("\t\tf.pos.x += f.pos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n");
out.Write("\t\tf.clipPos.x += " I_STEREOPARAMS"[layer] * (f.clipPos.w - " I_STEREOPARAMS"[2]);\n");
out.Write("\t\tf.pos.x += " I_STEREOPARAMS"[layer] * (f.pos.w - " I_STEREOPARAMS"[2]);\n");
}
out.Write("\t\tgl_Position = f.pos;\n");