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portable.txt enables portable configuration on linux, README updated to
show how to build a portable and a local dolphin on linux.
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Readme.md
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Readme.md
@ -50,15 +50,45 @@ bundled with Dolphin and used if they're not installed on your system. CMake
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will inform you if a bundled library is used or if you need to install any
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missing packages yourself.
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### Build Steps:
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1. `mkdir Build`
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2. `cd Build`
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### OS X Build Steps:
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1. `mkdir build`
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2. `cd build`
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3. `cmake ..`
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4. `make`
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On OS X, an application bundle will be created in `./Binaries`.
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An application bundle will be created in `./Binaries`.
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On Linux, it's strongly recommended to perform a global installation via `sudo make install`.
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### Linux Global Build Steps:
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To install to your system.
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1. `mkdir build`
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2. `cd build`
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3. `cmake ..`
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4. `make`
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5. `sudo make install`
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### Linux Local Build Steps:
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Useful for development as root access is not required.
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1. `mkdir Build`
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2. `cd Build`
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3. `cmake .. -DLINUX_LOCAL_DEV=true`
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4. `make`
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5. `ln -s ../../Data/Sys Binaries/`
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### Linux Portable Build Steps:
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Can be stored on external storage and used on different Linux systems.
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Or useful for having multiple distinct Dolphin setups for testing/development/TAS.
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1. `mkdir Build`
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2. `cd Build`
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3. `cmake .. -DLINUX_LOCAL_DEV=true`
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4. `make`
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5. `cp -r ../Data/Sys/ Binaries/`
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6. `touch Binaries/portable.txt`
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## Building for Android
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@ -78,8 +78,8 @@ void SetUserDirectory(const std::string& custom_path)
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std::string user_path = "";
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#ifdef _WIN32
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// Detect where the User directory is. There are five different cases (on top of the
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// command line flag, which overrides all this):
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// Detect where the User directory is. There are five different cases
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// (on top of the command line flag, which overrides all this):
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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@ -126,7 +126,8 @@ void SetUserDirectory(const std::string& custom_path)
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else // Case 5
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
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// Prettify the path: it will be displayed in some places, we don't want a mix
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// of \ and /.
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user_path = ReplaceAll(user_path, "\\", DIR_SEP);
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// Make sure it ends in DIR_SEP.
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@ -149,12 +150,21 @@ void SetUserDirectory(const std::string& custom_path)
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#if defined(__APPLE__) || defined(ANDROID)
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user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
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#else
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// We are on a non-Apple and non-Android POSIX system, let's respect XDG basedir.
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// The only case we don't is when there is an existing ~/.dolphin-emu directory.
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// See http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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// We are on a non-Apple and non-Android POSIX system, there are 3 cases:
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// 1. GetExeDirectory()/portable.txt exists
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// -> Use GetExeDirectory/User
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// 2. ~/.dolphin-emu directory exists
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// -> Use ~/.dolphin-emu
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// 3. Default
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// -> Use XDG basedir, see
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// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
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if (!File::Exists(user_path))
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std::string exe_path = File::GetExeDirectory();
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if (File::Exists(exe_path + DIR_SEP "portable.txt"))
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{
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user_path = exe_path + DIR_SEP "User" DIR_SEP;
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}
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else if (!File::Exists(user_path))
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{
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const char* data_home = getenv("XDG_DATA_HOME");
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std::string data_path =
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