mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Ignore the top bit of the indirect texture matrix scale
This fixes the Zora eye coloration in Twilight Princess.
This commit is contained in:
parent
20a8e9c872
commit
f467c02d1a
@ -375,7 +375,10 @@ union IND_MTXC
|
||||
{
|
||||
BitField<0, 11, s32> me;
|
||||
BitField<11, 11, s32> mf;
|
||||
BitField<22, 2, u8, u32> s2; // bits 4-5 of scale factor
|
||||
BitField<22, 1, u8, u32> s2; // bit 4 of scale factor
|
||||
// The SDK treats the scale factor as 6 bits, 2 on each column; however, hardware seems to ignore
|
||||
// the top bit.
|
||||
BitField<22, 2, u8, u32> sdk_s2;
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user