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SDL: Refactor the SDL haptic effects a little.
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17ad68ff86
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@ -208,42 +208,39 @@ std::string Joystick::LeftRightEffect::GetName() const
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void Joystick::HapticEffect::SetState(ControlState state)
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{
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memset(&m_effect, 0, sizeof(m_effect));
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_SetState(state);
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SetSDLHapticEffect(state);
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Update();
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}
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void Joystick::ConstantEffect::_SetState(ControlState state)
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void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state)
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{
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if (state)
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{
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m_effect.type = SDL_HAPTIC_CONSTANT;
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m_effect.constant.length = SDL_HAPTIC_INFINITY;
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m_effect.constant.level = (Sint16)(state * 0x7FFF);
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}
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else
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{
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m_effect.type = 0;
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}
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m_effect.constant.level = (Sint16)(state * 0x7FFF);
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Update();
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}
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void Joystick::RampEffect::_SetState(ControlState state)
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void Joystick::RampEffect::SetSDLHapticEffect(ControlState state)
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{
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if (state)
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{
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m_effect.type = SDL_HAPTIC_RAMP;
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m_effect.ramp.length = SDL_HAPTIC_INFINITY;
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m_effect.ramp.start = (Sint16)(state * 0x7FFF);
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}
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else
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{
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m_effect.type = 0;
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}
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m_effect.ramp.start = (Sint16)(state * 0x7FFF);
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Update();
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}
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void Joystick::SineEffect::_SetState(ControlState state)
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void Joystick::SineEffect::SetSDLHapticEffect(ControlState state)
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{
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if (state)
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{
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@ -260,11 +257,9 @@ void Joystick::SineEffect::_SetState(ControlState state)
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{
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m_effect.type = 0;
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}
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Update();
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}
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void Joystick::TriangleEffect::_SetState(ControlState state)
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void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state)
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{
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if (state)
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{
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@ -281,11 +276,9 @@ void Joystick::TriangleEffect::_SetState(ControlState state)
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{
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m_effect.type = 0;
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}
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Update();
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}
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void Joystick::LeftRightEffect::_SetState(ControlState state)
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void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
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{
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if (state)
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{
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@ -299,8 +292,6 @@ void Joystick::LeftRightEffect::_SetState(ControlState state)
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{
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m_effect.type = 0;
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}
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Update();
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}
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#endif
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@ -77,7 +77,7 @@ private:
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protected:
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void Update();
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virtual void _SetState(ControlState state) = 0;
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virtual void SetSDLHapticEffect(ControlState state) = 0;
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SDL_HapticEffect m_effect;
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SDL_Haptic* m_haptic;
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@ -91,7 +91,8 @@ private:
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public:
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ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class RampEffect : public HapticEffect
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@ -99,7 +100,8 @@ private:
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public:
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RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class SineEffect : public HapticEffect
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@ -107,7 +109,8 @@ private:
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public:
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SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class TriangleEffect : public HapticEffect
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@ -115,7 +118,8 @@ private:
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public:
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TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class LeftRightEffect : public HapticEffect
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@ -123,7 +127,8 @@ private:
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public:
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LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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#endif
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