SDL: Refactor the SDL haptic effects a little.

This commit is contained in:
Adam D. Moss
2015-01-08 15:17:29 +00:00
parent 17ad68ff86
commit f47cce2210
2 changed files with 20 additions and 24 deletions

View File

@ -208,42 +208,39 @@ std::string Joystick::LeftRightEffect::GetName() const
void Joystick::HapticEffect::SetState(ControlState state)
{
memset(&m_effect, 0, sizeof(m_effect));
_SetState(state);
SetSDLHapticEffect(state);
Update();
}
void Joystick::ConstantEffect::_SetState(ControlState state)
void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
m_effect.type = SDL_HAPTIC_CONSTANT;
m_effect.constant.length = SDL_HAPTIC_INFINITY;
m_effect.constant.level = (Sint16)(state * 0x7FFF);
}
else
{
m_effect.type = 0;
}
m_effect.constant.level = (Sint16)(state * 0x7FFF);
Update();
}
void Joystick::RampEffect::_SetState(ControlState state)
void Joystick::RampEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
m_effect.type = SDL_HAPTIC_RAMP;
m_effect.ramp.length = SDL_HAPTIC_INFINITY;
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
}
else
{
m_effect.type = 0;
}
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
Update();
}
void Joystick::SineEffect::_SetState(ControlState state)
void Joystick::SineEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@ -260,11 +257,9 @@ void Joystick::SineEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
Update();
}
void Joystick::TriangleEffect::_SetState(ControlState state)
void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@ -281,11 +276,9 @@ void Joystick::TriangleEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
Update();
}
void Joystick::LeftRightEffect::_SetState(ControlState state)
void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@ -299,8 +292,6 @@ void Joystick::LeftRightEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
Update();
}
#endif