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SDL: Refactor the SDL haptic effects a little.
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@ -77,7 +77,7 @@ private:
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protected:
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void Update();
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virtual void _SetState(ControlState state) = 0;
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virtual void SetSDLHapticEffect(ControlState state) = 0;
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SDL_HapticEffect m_effect;
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SDL_Haptic* m_haptic;
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@ -91,7 +91,8 @@ private:
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public:
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ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class RampEffect : public HapticEffect
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@ -99,7 +100,8 @@ private:
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public:
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RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class SineEffect : public HapticEffect
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@ -107,7 +109,8 @@ private:
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public:
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SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class TriangleEffect : public HapticEffect
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@ -115,7 +118,8 @@ private:
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public:
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TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class LeftRightEffect : public HapticEffect
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@ -123,7 +127,8 @@ private:
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public:
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LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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void _SetState(ControlState state) override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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#endif
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