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Clarify an if statement in NetPlayClient.cpp. See: https://github.com/LaurentGomila/SFML/issues/26.
This was simply an error in documentation. It actually returns an sf::Socket::Status enum value as a result.
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@ -67,8 +67,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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is_connected = false;
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is_connected = false;
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// why is false successful? documentation says true is
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if (m_socket.Connect(port, address, 5) == sf::Socket::Done)
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if (0 == m_socket.Connect(port, address, 5))
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{
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{
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// send connect message
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// send connect message
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sf::Packet spac;
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sf::Packet spac;
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@ -126,8 +125,9 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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}
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}
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}
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}
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else
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else
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{
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PanicAlertT("Failed to Connect!");
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PanicAlertT("Failed to Connect!");
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}
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}
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}
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// called from ---NETPLAY--- thread
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// called from ---NETPLAY--- thread
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