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Merge pull request #5895 from lioncash/sw
TransformUnit: Get rid of most pointer casting in TransformColor()
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commit
f64b189850
@ -5,7 +5,9 @@
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#include "VideoBackends/Software/TransformUnit.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstring>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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@ -265,7 +267,7 @@ static float CalculateLightAttn(const LightPointer* light, Vec3* _ldir, const Ve
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return attn;
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}
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static void LightColor(const Vec3& pos, const Vec3& normal, u8 lightNum, LitChannel& chan,
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static void LightColor(const Vec3& pos, const Vec3& normal, u8 lightNum, const LitChannel& chan,
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Vec3& lightCol)
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{
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const LightPointer* light = (const LightPointer*)&xfmem.lights[lightNum];
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@ -322,15 +324,15 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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for (u32 chan = 0; chan < xfmem.numChan.numColorChans; chan++)
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{
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// abgr
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u8 matcolor[4];
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u8 chancolor[4];
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std::array<u8, 4> matcolor;
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std::array<u8, 4> chancolor;
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// color
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LitChannel& colorchan = xfmem.color[chan];
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const LitChannel& colorchan = xfmem.color[chan];
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if (colorchan.matsource)
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*(u32*)matcolor = *(u32*)src->color[chan]; // vertex
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std::memcpy(matcolor.data(), src->color[chan], sizeof(u32)); // vertex
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else
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*(u32*)matcolor = xfmem.matColor[chan];
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std::memcpy(matcolor.data(), &xfmem.matColor[chan], sizeof(u32));
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if (colorchan.enablelighting)
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{
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@ -344,7 +346,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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}
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else
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{
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u8* ambColor = (u8*)&xfmem.ambColor[chan];
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const u8* ambColor = reinterpret_cast<u8*>(&xfmem.ambColor[chan]);
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lightCol.x = ambColor[1];
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lightCol.y = ambColor[2];
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lightCol.z = ambColor[3];
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@ -366,11 +368,11 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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}
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else
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{
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*(u32*)chancolor = *(u32*)matcolor;
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chancolor = matcolor;
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}
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// alpha
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LitChannel& alphachan = xfmem.alpha[chan];
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const LitChannel& alphachan = xfmem.alpha[chan];
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if (alphachan.matsource)
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matcolor[0] = src->color[chan][0]; // vertex
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else
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@ -382,7 +384,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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if (alphachan.ambsource)
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lightCol = src->color[chan][0]; // vertex
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else
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lightCol = (float)(xfmem.ambColor[chan] & 0xff);
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lightCol = static_cast<float>(xfmem.ambColor[chan] & 0xff);
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u8 mask = alphachan.GetFullLightMask();
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for (int i = 0; i < 8; ++i)
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@ -400,7 +402,8 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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}
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// abgr -> rgba
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*(u32*)dst->color[chan] = Common::swap32(*(u32*)chancolor);
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const u32 rgba_color = Common::swap32(chancolor.data());
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std::memcpy(dst->color[chan], &rgba_color, sizeof(u32));
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}
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}
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