Merge pull request #5895 from lioncash/sw

TransformUnit: Get rid of most pointer casting in TransformColor()
This commit is contained in:
Leo Lam 2017-08-07 14:18:35 +08:00 committed by GitHub
commit f64b189850

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@ -5,7 +5,9 @@
#include "VideoBackends/Software/TransformUnit.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstring>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
@ -265,7 +267,7 @@ static float CalculateLightAttn(const LightPointer* light, Vec3* _ldir, const Ve
return attn;
}
static void LightColor(const Vec3& pos, const Vec3& normal, u8 lightNum, LitChannel& chan,
static void LightColor(const Vec3& pos, const Vec3& normal, u8 lightNum, const LitChannel& chan,
Vec3& lightCol)
{
const LightPointer* light = (const LightPointer*)&xfmem.lights[lightNum];
@ -322,15 +324,15 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
for (u32 chan = 0; chan < xfmem.numChan.numColorChans; chan++)
{
// abgr
u8 matcolor[4];
u8 chancolor[4];
std::array<u8, 4> matcolor;
std::array<u8, 4> chancolor;
// color
LitChannel& colorchan = xfmem.color[chan];
const LitChannel& colorchan = xfmem.color[chan];
if (colorchan.matsource)
*(u32*)matcolor = *(u32*)src->color[chan]; // vertex
std::memcpy(matcolor.data(), src->color[chan], sizeof(u32)); // vertex
else
*(u32*)matcolor = xfmem.matColor[chan];
std::memcpy(matcolor.data(), &xfmem.matColor[chan], sizeof(u32));
if (colorchan.enablelighting)
{
@ -344,7 +346,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
}
else
{
u8* ambColor = (u8*)&xfmem.ambColor[chan];
const u8* ambColor = reinterpret_cast<u8*>(&xfmem.ambColor[chan]);
lightCol.x = ambColor[1];
lightCol.y = ambColor[2];
lightCol.z = ambColor[3];
@ -366,11 +368,11 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
}
else
{
*(u32*)chancolor = *(u32*)matcolor;
chancolor = matcolor;
}
// alpha
LitChannel& alphachan = xfmem.alpha[chan];
const LitChannel& alphachan = xfmem.alpha[chan];
if (alphachan.matsource)
matcolor[0] = src->color[chan][0]; // vertex
else
@ -382,7 +384,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
if (alphachan.ambsource)
lightCol = src->color[chan][0]; // vertex
else
lightCol = (float)(xfmem.ambColor[chan] & 0xff);
lightCol = static_cast<float>(xfmem.ambColor[chan] & 0xff);
u8 mask = alphachan.GetFullLightMask();
for (int i = 0; i < 8; ++i)
@ -400,7 +402,8 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
}
// abgr -> rgba
*(u32*)dst->color[chan] = Common::swap32(*(u32*)chancolor);
const u32 rgba_color = Common::swap32(chancolor.data());
std::memcpy(dst->color[chan], &rgba_color, sizeof(u32));
}
}