UICommon: Remove Android hacks from GameFile

This commit is contained in:
JosJuice 2019-06-16 16:38:26 +02:00
parent c677268aaf
commit f79ca65170

View File

@ -46,28 +46,11 @@ namespace
constexpr char COVER_URL[] = "https://art.gametdb.com/wii/cover/%s/%s.png";
const std::string EMPTY_STRING;
bool UseGameCovers()
{
// We ifdef this out on Android because accessing the config before emulation start makes us crash.
// The Android GUI handles covers in Java anyway, so this doesn't make us lose any functionality.
#ifdef ANDROID
return false;
#else
return Config::Get(Config::MAIN_USE_GAME_COVERS);
#endif
}
} // Anonymous namespace
DiscIO::Language GameFile::GetConfigLanguage() const
{
#ifdef ANDROID
// TODO: Make the Android app load the config at app start instead of emulation start
// so that we can access the user's preference here
return DiscIO::Language::English;
#else
return SConfig::GetInstance().GetLanguageAdjustedForRegion(DiscIO::IsWii(m_platform), m_region);
#endif
}
bool operator==(const GameBanner& lhs, const GameBanner& rhs)
@ -174,7 +157,7 @@ bool GameFile::IsValid() const
bool GameFile::CustomCoverChanged()
{
if (!m_custom_cover.buffer.empty() || !UseGameCovers())
if (!m_custom_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return false;
std::string path, name;
@ -201,7 +184,7 @@ bool GameFile::CustomCoverChanged()
void GameFile::DownloadDefaultCover()
{
if (!m_default_cover.buffer.empty() || !UseGameCovers())
if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return;
const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
@ -267,7 +250,7 @@ void GameFile::DownloadDefaultCover()
bool GameFile::DefaultCoverChanged()
{
if (!m_default_cover.buffer.empty() || !UseGameCovers())
if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return false;
const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;