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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Added option to disable fog as it's been requested a few times (mainly for RE games, see issue 715 and issue 181)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2814 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -247,11 +247,12 @@ void BPWritten(int addr, int changes, int newval)
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case BPMEM_FOGBEXPONENT:
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case BPMEM_FOGBMAGNITUDE:
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case BPMEM_FOGPARAM3:
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetFogParamChanged();
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}
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if (!g_Config.bDisableFog)
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if (changes) {
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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PixelShaderManager::SetFogParamChanged();
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}
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break;
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case BPMEM_FOGCOLOR:
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@ -71,6 +71,7 @@ void Config::Load()
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
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iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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@ -154,6 +155,7 @@ void Config::Save()
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iniFile.Set("Settings", "DisableLighting", bDisableLighting);
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iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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@ -80,6 +80,7 @@ struct Config
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bool bDisableLighting;
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bool bDisableTexturing;
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bool bDstAlphaPass;
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bool bDisableFog;
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// Utility
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bool bDumpTextures;
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@ -57,6 +57,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_CHECKBOX(ID_DUMPFRAMES, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLEFOG, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_EFBCOPYDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_PROJECTIONHACK1,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SAFETEXTURECACHE,ConfigDialog::AdvancedSettingsChanged)
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@ -308,6 +309,8 @@ void ConfigDialog::CreateGUIControls()
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m_DstAlphaPass = new wxCheckBox(m_PageAdvanced, ID_DSTALPHAPASS, wxT("Disable Destination Alpha Pass"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_DstAlphaPass->SetValue(g_Config.bDstAlphaPass);
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m_DstAlphaPass->Enable(true);
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m_DisableFog = new wxCheckBox(m_PageAdvanced, ID_DISABLEFOG, wxT("Disable Fog"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_DisableFog->SetValue(g_Config.bDisableFog);
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m_StaticBox_EFB = new wxStaticBox(m_PageAdvanced, ID_STATICBOX_EFB, wxT("EFB Copy"));
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m_CheckBox_DisableCopyEFB = new wxCheckBox(m_PageAdvanced, ID_CHECKBOX_DISABLECOPYEFB, wxT("Disable"));
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@ -361,10 +364,12 @@ void ConfigDialog::CreateGUIControls()
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// Tool tips
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m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."
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" [This option will apply immediately and does not require a restart. However it may not"
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"\n[This option will apply immediately and does not require a restart. However it may not"
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" be entirely safe to change it midgames.]"));
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m_ProjectionHax1->SetToolTip(wxT("This should get ZTP's Bloom to show"));
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m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value"));
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m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value,"
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"\nDisabling it may speed up some games, but could also cause glitches."));
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m_DisableFog->SetToolTip(wxT("This option should not require a restart."));
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// Sizers
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sHacks = new wxGridBagSizer(0, 0);
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@ -389,11 +394,12 @@ void ConfigDialog::CreateGUIControls()
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wxBoxSizer *sRenderBoxRow1 = new wxBoxSizer(wxHORIZONTAL);
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sRendering = new wxGridBagSizer(0, 0);
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sRendering->Add(m_Wireframe, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
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sRendering->Add(m_DisableLighting, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
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sRendering->Add(m_DisableTexturing, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5);
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sRendering->Add(m_DstAlphaPass, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
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sRenderBoxRow1->Add(sRendering, 0, wxALL|wxEXPAND, 5);
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sRendering->Add(m_Wireframe, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 4);
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sRendering->Add(m_DisableLighting, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 4);
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sRendering->Add(m_DisableTexturing, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 4);
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sRendering->Add(m_DstAlphaPass, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 4);
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sRendering->Add(m_DisableFog, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 4);
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sRenderBoxRow1->Add(sRendering, 0, wxALL|wxEXPAND, 1);
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wxStaticBoxSizer *sSBox = new wxStaticBoxSizer(m_StaticBox_EFB, wxVERTICAL);
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wxBoxSizer *sStrip1 = new wxBoxSizer(wxHORIZONTAL);
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sStrip1->Add(m_CheckBox_DisableCopyEFB, 0, wxALL|wxEXPAND, 5);
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@ -530,6 +536,10 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
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case ID_DISABLETEXTURING:
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g_Config.bDisableTexturing = m_DisableTexturing->IsChecked();
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break;
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case ID_DISABLEFOG:
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g_Config.bDisableFog = m_DisableFog->IsChecked();
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break;
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case ID_DSTALPHAPASS:
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g_Config.bDstAlphaPass = m_DstAlphaPass->IsChecked();
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break;
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@ -103,6 +103,7 @@ class ConfigDialog : public wxDialog
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wxCheckBox *m_Wireframe;
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wxCheckBox *m_DisableLighting;
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wxCheckBox *m_DisableTexturing;
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wxCheckBox *m_DisableFog;
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wxCheckBox *m_DstAlphaPass;
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wxCheckBox *m_DumpTextures;
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wxCheckBox *m_DumpEFBTarget;
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@ -157,6 +158,7 @@ class ConfigDialog : public wxDialog
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ID_WIREFRAME,
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ID_DISABLELIGHTING,
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ID_DISABLETEXTURING,
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ID_DISABLEFOG,
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ID_STATICBOX_EFB,
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ID_SAFETEXTURECACHE,
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