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Android: Convert InputOverrider to Kotlin
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.features.input.model;
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public final class InputOverrider
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{
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public static final class ControlId
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{
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public static final int GCPAD_A_BUTTON = 0;
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public static final int GCPAD_B_BUTTON = 1;
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public static final int GCPAD_X_BUTTON = 2;
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public static final int GCPAD_Y_BUTTON = 3;
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public static final int GCPAD_Z_BUTTON = 4;
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public static final int GCPAD_START_BUTTON = 5;
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public static final int GCPAD_DPAD_UP = 6;
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public static final int GCPAD_DPAD_DOWN = 7;
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public static final int GCPAD_DPAD_LEFT = 8;
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public static final int GCPAD_DPAD_RIGHT = 9;
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public static final int GCPAD_L_DIGITAL = 10;
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public static final int GCPAD_R_DIGITAL = 11;
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public static final int GCPAD_L_ANALOG = 12;
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public static final int GCPAD_R_ANALOG = 13;
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public static final int GCPAD_MAIN_STICK_X = 14;
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public static final int GCPAD_MAIN_STICK_Y = 15;
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public static final int GCPAD_C_STICK_X = 16;
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public static final int GCPAD_C_STICK_Y = 17;
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public static final int WIIMOTE_A_BUTTON = 18;
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public static final int WIIMOTE_B_BUTTON = 19;
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public static final int WIIMOTE_ONE_BUTTON = 20;
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public static final int WIIMOTE_TWO_BUTTON = 21;
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public static final int WIIMOTE_PLUS_BUTTON = 22;
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public static final int WIIMOTE_MINUS_BUTTON = 23;
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public static final int WIIMOTE_HOME_BUTTON = 24;
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public static final int WIIMOTE_DPAD_UP = 25;
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public static final int WIIMOTE_DPAD_DOWN = 26;
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public static final int WIIMOTE_DPAD_LEFT = 27;
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public static final int WIIMOTE_DPAD_RIGHT = 28;
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public static final int WIIMOTE_IR_X = 29;
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public static final int WIIMOTE_IR_Y = 30;
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public static final int NUNCHUK_C_BUTTON = 31;
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public static final int NUNCHUK_Z_BUTTON = 32;
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public static final int NUNCHUK_STICK_X = 33;
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public static final int NUNCHUK_STICK_Y = 34;
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public static final int CLASSIC_A_BUTTON = 35;
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public static final int CLASSIC_B_BUTTON = 36;
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public static final int CLASSIC_X_BUTTON = 37;
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public static final int CLASSIC_Y_BUTTON = 38;
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public static final int CLASSIC_ZL_BUTTON = 39;
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public static final int CLASSIC_ZR_BUTTON = 40;
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public static final int CLASSIC_PLUS_BUTTON = 41;
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public static final int CLASSIC_MINUS_BUTTON = 42;
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public static final int CLASSIC_HOME_BUTTON = 43;
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public static final int CLASSIC_DPAD_UP = 44;
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public static final int CLASSIC_DPAD_DOWN = 45;
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public static final int CLASSIC_DPAD_LEFT = 46;
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public static final int CLASSIC_DPAD_RIGHT = 47;
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public static final int CLASSIC_L_DIGITAL = 48;
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public static final int CLASSIC_R_DIGITAL = 49;
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public static final int CLASSIC_L_ANALOG = 50;
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public static final int CLASSIC_R_ANALOG = 51;
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public static final int CLASSIC_LEFT_STICK_X = 52;
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public static final int CLASSIC_LEFT_STICK_Y = 53;
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public static final int CLASSIC_RIGHT_STICK_X = 54;
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public static final int CLASSIC_RIGHT_STICK_Y = 55;
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}
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public static native void registerGameCube(int controllerIndex);
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public static native void registerWii(int controllerIndex);
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public static native void unregisterGameCube(int controllerIndex);
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public static native void unregisterWii(int controllerIndex);
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public static native void setControlState(int controllerIndex, int control, double state);
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public static native void clearControlState(int controllerIndex, int control);
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// Angle is in radians and should be non-negative
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public static native double getGateRadiusAtAngle(int emuPadId, int stick, double angle);
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}
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@ -0,0 +1,82 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.features.input.model
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object InputOverrider {
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external fun registerGameCube(controllerIndex: Int)
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external fun registerWii(controllerIndex: Int)
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external fun unregisterGameCube(controllerIndex: Int)
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external fun unregisterWii(controllerIndex: Int)
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external fun setControlState(controllerIndex: Int, control: Int, state: Double)
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external fun clearControlState(controllerIndex: Int, control: Int)
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// Angle is in radians and should be non-negative
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external fun getGateRadiusAtAngle(emuPadId: Int, stick: Int, angle: Double): Double
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object ControlId {
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const val GCPAD_A_BUTTON = 0
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const val GCPAD_B_BUTTON = 1
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const val GCPAD_X_BUTTON = 2
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const val GCPAD_Y_BUTTON = 3
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const val GCPAD_Z_BUTTON = 4
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const val GCPAD_START_BUTTON = 5
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const val GCPAD_DPAD_UP = 6
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const val GCPAD_DPAD_DOWN = 7
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const val GCPAD_DPAD_LEFT = 8
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const val GCPAD_DPAD_RIGHT = 9
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const val GCPAD_L_DIGITAL = 10
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const val GCPAD_R_DIGITAL = 11
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const val GCPAD_L_ANALOG = 12
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const val GCPAD_R_ANALOG = 13
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const val GCPAD_MAIN_STICK_X = 14
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const val GCPAD_MAIN_STICK_Y = 15
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const val GCPAD_C_STICK_X = 16
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const val GCPAD_C_STICK_Y = 17
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const val WIIMOTE_A_BUTTON = 18
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const val WIIMOTE_B_BUTTON = 19
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const val WIIMOTE_ONE_BUTTON = 20
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const val WIIMOTE_TWO_BUTTON = 21
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const val WIIMOTE_PLUS_BUTTON = 22
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const val WIIMOTE_MINUS_BUTTON = 23
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const val WIIMOTE_HOME_BUTTON = 24
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const val WIIMOTE_DPAD_UP = 25
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const val WIIMOTE_DPAD_DOWN = 26
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const val WIIMOTE_DPAD_LEFT = 27
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const val WIIMOTE_DPAD_RIGHT = 28
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const val WIIMOTE_IR_X = 29
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const val WIIMOTE_IR_Y = 30
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const val NUNCHUK_C_BUTTON = 31
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const val NUNCHUK_Z_BUTTON = 32
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const val NUNCHUK_STICK_X = 33
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const val NUNCHUK_STICK_Y = 34
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const val CLASSIC_A_BUTTON = 35
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const val CLASSIC_B_BUTTON = 36
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const val CLASSIC_X_BUTTON = 37
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const val CLASSIC_Y_BUTTON = 38
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const val CLASSIC_ZL_BUTTON = 39
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const val CLASSIC_ZR_BUTTON = 40
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const val CLASSIC_PLUS_BUTTON = 41
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const val CLASSIC_MINUS_BUTTON = 42
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const val CLASSIC_HOME_BUTTON = 43
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const val CLASSIC_DPAD_UP = 44
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const val CLASSIC_DPAD_DOWN = 45
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const val CLASSIC_DPAD_LEFT = 46
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const val CLASSIC_DPAD_RIGHT = 47
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const val CLASSIC_L_DIGITAL = 48
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const val CLASSIC_R_DIGITAL = 49
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const val CLASSIC_L_ANALOG = 50
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const val CLASSIC_R_ANALOG = 51
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const val CLASSIC_LEFT_STICK_X = 52
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const val CLASSIC_LEFT_STICK_Y = 53
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const val CLASSIC_RIGHT_STICK_X = 54
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const val CLASSIC_RIGHT_STICK_Y = 55
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}
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}
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