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Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput)
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@ -267,8 +267,8 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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const LONG& ax = (&m_state_in.lX)[offset];
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// each axis gets a negative and a positive input instance associated with it
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AddInput(new Axis(offset, ax, base, range.lMin-base));
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AddInput(new Axis(offset, ax, base, range.lMax-base));
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AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base),
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new Axis(offset, ax, base, range.lMax-base));
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}
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}
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@ -64,8 +64,8 @@ Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
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AddInput(new Hat(e, m_device, Hat::down));
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AddInput(new Hat(e, m_device, Hat::left));
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} else {
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AddInput(new Axis(e, m_device, Axis::negative));
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AddInput(new Axis(e, m_device, Axis::positive));
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AddAnalogInputs(new Axis(e, m_device, Axis::negative),
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new Axis(e, m_device, Axis::positive));
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}
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}
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CFRelease(axes);
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@ -86,8 +86,8 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
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for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
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{
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// each axis gets a negative and a positive input instance associated with it
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AddInput(new Axis(i, m_joystick, -32768));
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AddInput(new Axis(i, m_joystick, 32767));
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AddAnalogInputs(new Axis(i, m_joystick, -32768),
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new Axis(i, m_joystick, 32767));
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}
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#ifdef USE_SDL_HAPTIC
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