Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox.

This commit is contained in:
skidau 2014-12-14 14:38:35 +11:00
parent cb3a964730
commit f9badc2b7c
2 changed files with 2 additions and 1 deletions

View File

@ -424,7 +424,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
arrayStringFor_GPUDeterminism.Add(_("auto"));
arrayStringFor_GPUDeterminism.Add(_("none"));
arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
GPUDeterminism = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism);
GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism);
sGPUDeterminism->Add(GPUDeterminismText);
sGPUDeterminism->Add(GPUDeterminism);

View File

@ -149,6 +149,7 @@ private:
ID_EDITCHEAT,
ID_ADDCHEAT,
ID_REMOVECHEAT,
ID_GPUDETERMINISM,
ID_NAME,
ID_GAMEID,