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InputCommon/ControllerEmu: Use more locks
Loading configs while another thread is messing with stuff just doesn't feel like a good idea Hopefully fixes Wiimote Scanning Thread crashes on startup
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@ -40,6 +40,8 @@ std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
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void EmulatedController::UpdateReferences(const ControllerInterface& devi)
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{
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const auto lock = GetStateLock();
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m_default_device_is_connected = devi.HasConnectedDevice(m_default_device);
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ciface::ExpressionParser::ControlEnvironment env(devi, GetDefaultDevice(), m_expression_vars);
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@ -138,6 +140,7 @@ void EmulatedController::SetDefaultDevice(ciface::Core::DeviceQualifier devq)
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void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
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{
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const auto lock = GetStateLock();
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std::string defdev = GetDefaultDevice().ToString();
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if (base.empty())
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{
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@ -151,6 +154,7 @@ void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& ba
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void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
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{
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const auto lock = GetStateLock();
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const std::string defdev = GetDefaultDevice().ToString();
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if (base.empty())
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sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
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@ -161,6 +165,7 @@ void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& ba
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void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
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{
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const auto lock = GetStateLock();
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// load an empty inifile section, clears everything
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IniFile::Section sec;
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LoadConfig(&sec);
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