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Fixed wrong casting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@144 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -141,7 +141,7 @@ bool Renderer::Create2()
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, s_uFramebuffer );
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// create the framebuffer targets
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glGenTextures(ARRAYSIZE((GLuint *)s_RenderTargets), (GLuint *)s_RenderTargets);
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glGenTextures(ARRAYSIZE(s_RenderTargets), (GLuint *)s_RenderTargets);
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for(int i = 0; i < ARRAYSIZE(s_RenderTargets); ++i) {
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, s_RenderTargets[i]);
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// initialize to default
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@ -281,7 +281,7 @@ void Renderer::Shutdown(void)
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}
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if( s_RenderTargets[0] ) {
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glDeleteTextures(ARRAYSIZE((GLuint *)s_RenderTargets), (GLuint *)s_RenderTargets);
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glDeleteTextures(ARRAYSIZE(s_RenderTargets), (GLuint *)s_RenderTargets);
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memset(s_RenderTargets, 0, sizeof(s_RenderTargets));
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}
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if( s_DepthTarget ) {
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