mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-28 09:59:32 -06:00
AchievementManager - Minor cleanup
Deleting the unused m_game_data and m_is_game_loaded fields.
This commit is contained in:
@ -598,11 +598,6 @@ rc_client_t* AchievementManager::GetClient()
|
|||||||
return m_client;
|
return m_client;
|
||||||
}
|
}
|
||||||
|
|
||||||
rc_api_fetch_game_data_response_t* AchievementManager::GetGameData()
|
|
||||||
{
|
|
||||||
return &m_game_data;
|
|
||||||
}
|
|
||||||
|
|
||||||
const AchievementManager::Badge& AchievementManager::GetGameBadge() const
|
const AchievementManager::Badge& AchievementManager::GetGameBadge() const
|
||||||
{
|
{
|
||||||
return m_game_badge.data.empty() ? m_default_game_badge : m_game_badge;
|
return m_game_badge.data.empty() ? m_default_game_badge : m_game_badge;
|
||||||
@ -736,12 +731,8 @@ void AchievementManager::CloseGame()
|
|||||||
if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
|
if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
|
||||||
Discord::UpdateDiscordPresence();
|
Discord::UpdateDiscordPresence();
|
||||||
if (rc_client_get_game_info(m_client))
|
if (rc_client_get_game_info(m_client))
|
||||||
{
|
|
||||||
rc_api_destroy_fetch_game_data_response(&m_game_data);
|
|
||||||
rc_client_unload_game(m_client);
|
rc_client_unload_game(m_client);
|
||||||
}
|
|
||||||
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
|
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
|
||||||
m_game_data = {};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
m_update_callback(UpdatedItems{.all = true});
|
m_update_callback(UpdatedItems{.all = true});
|
||||||
|
@ -160,7 +160,6 @@ public:
|
|||||||
const Badge& GetPlayerBadge() const;
|
const Badge& GetPlayerBadge() const;
|
||||||
std::string_view GetGameDisplayName() const;
|
std::string_view GetGameDisplayName() const;
|
||||||
rc_client_t* GetClient();
|
rc_client_t* GetClient();
|
||||||
rc_api_fetch_game_data_response_t* GetGameData();
|
|
||||||
const Badge& GetGameBadge() const;
|
const Badge& GetGameBadge() const;
|
||||||
const Badge& GetAchievementBadge(AchievementId id, bool locked) const;
|
const Badge& GetAchievementBadge(AchievementId id, bool locked) const;
|
||||||
const LeaderboardStatus* GetLeaderboardInfo(AchievementId leaderboard_id);
|
const LeaderboardStatus* GetLeaderboardInfo(AchievementId leaderboard_id);
|
||||||
@ -278,9 +277,6 @@ private:
|
|||||||
std::atomic_bool m_background_execution_allowed = true;
|
std::atomic_bool m_background_execution_allowed = true;
|
||||||
Badge m_player_badge;
|
Badge m_player_badge;
|
||||||
Hash m_game_hash{};
|
Hash m_game_hash{};
|
||||||
u32 m_game_id = 0;
|
|
||||||
rc_api_fetch_game_data_response_t m_game_data{};
|
|
||||||
bool m_is_game_loaded = false;
|
|
||||||
Badge m_game_badge;
|
Badge m_game_badge;
|
||||||
bool m_display_welcome_message = false;
|
bool m_display_welcome_message = false;
|
||||||
std::unordered_map<AchievementId, Badge> m_unlocked_badges;
|
std::unordered_map<AchievementId, Badge> m_unlocked_badges;
|
||||||
|
Reference in New Issue
Block a user