OGL: Drop BlendingState.dither

How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
This commit is contained in:
Stenzek
2017-04-18 21:45:03 +10:00
parent ddc5275071
commit fd896bd9e0
3 changed files with 5 additions and 12 deletions

View File

@ -1274,11 +1274,6 @@ void Renderer::SetBlendMode(bool forceUpdate)
glDisable(GL_COLOR_LOGIC_OP);
}
if (state.dither)
glEnable(GL_DITHER);
else
glDisable(GL_DITHER);
glColorMask(state.colorupdate, state.colorupdate, state.colorupdate, state.alphaupdate);
}