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OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the non-blended case in the pixel shader.
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@ -1274,11 +1274,6 @@ void Renderer::SetBlendMode(bool forceUpdate)
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glDisable(GL_COLOR_LOGIC_OP);
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}
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if (state.dither)
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glEnable(GL_DITHER);
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else
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glDisable(GL_DITHER);
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glColorMask(state.colorupdate, state.colorupdate, state.colorupdate, state.alphaupdate);
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}
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